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子曾经曰过:编程无他,唯手熟尔!
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一系列的教程,估计不错!

 Programming 3D Sound With OpenAL
Introduces OpenAL, and explains how to use its various features. Sample code is included.Dan Ricart08/06/2003

  OpenAL Lesson 1: Simple Static Sound
The simplest OpenAL program involving only one non-moving source. Jesse Maurais 14/06/2003
 
OpenAL Lesson 2: Looping and Fadeaway
Movement of an emiting source. Jesse Maurais 14/06/2003

OpenAL Lesson 3: Multiple Sources

Create an audio scene with more than one source. Jesse Maurais 14/06/2003

OpenAL Lesson 4: The ALC

A closer look at ALC and creating multiple contexts. Jesse Maurais 14/06/2003

OpenAL Lesson 5: Sources Sharing Buffers

This tutorial shows a method of having buffers shared among many sources. Jesse Maurais 14/06/2003

OpenAL Lesson 6: Advanced Loading and Error Handles
Shows how to retrieve error information and ways for error-handling. Jesse Maurais 14/06/2003

  OpenAL Lesson 7: The Doppler Effect
Talks about the doppler effect in OpenAL. Jesse Maurais 14/06/2003

  OpenAL Lesson 8: OggVorbis Streaming Using The Source Queue
This tutorial explains about OggVorbis files and how to read them. How to code a simple OggVorbis player will also be shown. Sample source code is also included. Jesse Maurais 14/07/2003

Loading OggVorbis Files From Memory
Based on Lesson 8 of the OpenAL series, this tutorial demonstrates how to load an OggVorbis from files into memory. Sample source code is included.
posted on 2006-11-20 01:18 七星重剑 阅读(880) 评论(0)  编辑 收藏 引用 所属分类: Game Music & Sound


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