﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-罗朝辉（飘飘白云）-随笔分类-OpenGL</title><link>http://www.cppblog.com/kesalin/category/6481.html</link><description>关注：C++,3D技术,游戏开发,Window 编程</description><language>zh-cn</language><lastBuildDate>Fri, 04 Sep 2009 08:35:55 GMT</lastBuildDate><pubDate>Fri, 04 Sep 2009 08:35:55 GMT</pubDate><ttl>60</ttl><item><title>【转】OpenGL 3.2规范公布 NVIDIA再次首发驱动</title><link>http://www.cppblog.com/kesalin/archive/2009/08/05/92256.html</link><dc:creator>罗朝辉</dc:creator><author>罗朝辉</author><pubDate>Wed, 05 Aug 2009 02:34:00 GMT</pubDate><guid>http://www.cppblog.com/kesalin/archive/2009/08/05/92256.html</guid><wfw:comment>http://www.cppblog.com/kesalin/comments/92256.html</wfw:comment><comments>http://www.cppblog.com/kesalin/archive/2009/08/05/92256.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/kesalin/comments/commentRss/92256.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/kesalin/services/trackbacks/92256.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: OpenGL 3.0规范发布还不到一年，3.1升级版也才四个来月，Khronos Group组织今天又对其进行了第二次升级，放出了新的3.2版本，而NVIDIA也再次紧随而至，第一家发布了相关驱动程序。OpenGL 3.2在性能增强、画质提升、几何处理加速、Direct3D程序导入简化等方面加入了大量新特性，并且和Khronos Group组织的其它标准进行了深入整合，包括用于并行计算的OpenCL、面向移动设备3D图形的OpenGL ES、创建3D web的WebGL等等。&nbsp;&nbsp;<a href='http://www.cppblog.com/kesalin/archive/2009/08/05/92256.html'>阅读全文</a><img src ="http://www.cppblog.com/kesalin/aggbug/92256.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/kesalin/" target="_blank">罗朝辉</a> 2009-08-05 10:34 <a href="http://www.cppblog.com/kesalin/archive/2009/08/05/92256.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>