﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-concentrate on c/c++ related technology-最新评论</title><link>http://www.cppblog.com/jolleydtan/CommentsRSS.aspx</link><description>plan,refactor,daily-build, self-discipline,</description><language>zh-cn</language><pubDate>Thu, 19 May 2016 14:22:25 GMT</pubDate><lastBuildDate>Thu, 19 May 2016 14:22:25 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: nginx开发第一个helloworld.</title><link>http://www.cppblog.com/jolleydtan/archive/2016/05/20/213147.html#213550</link><dc:creator>jolley</dc:creator><author>jolley</author><pubDate>Fri, 20 May 2016 00:12:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2016/05/20/213147.html#213550</guid><description><![CDATA[@dzct<br>首先，你要明白nginx用来做啥的?以及为啥要用nginx而不是apache? 这个具体原因你自个儿问度娘或者谷哥好了。<br>其次，使用场景的话，举个例子，在游戏上面，nginx因为支持tcp负载均衡，所以会比用来做前置服务器,nginx负载策略有很多种（<a target="_new" href="http://nginx.org/en/docs/http/load_balancing.html">http://nginx.org/en/docs/http/load_balancing.html</a>），<br>如果你想扩展基于nginx负载均衡的策略，那么你可能就要定制HTTP_MODULES模块作为第三方模块融入到http框架里面，并且在nginx.conf里面进行扩展使用。<img src ="http://www.cppblog.com/jolleydtan/aggbug/213550.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">jolley</a> 2016-05-20 08:12 <a href="http://www.cppblog.com/jolleydtan/archive/2016/05/20/213147.html#213550#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: nginx开发第一个helloworld.</title><link>http://www.cppblog.com/jolleydtan/archive/2016/05/19/213147.html#213547</link><dc:creator>dzct</dc:creator><author>dzct</author><pubDate>Thu, 19 May 2016 07:16:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2016/05/19/213147.html#213547</guid><description><![CDATA[有什么意义？什么使用场景与用途？<img src ="http://www.cppblog.com/jolleydtan/aggbug/213547.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">dzct</a> 2016-05-19 15:16 <a href="http://www.cppblog.com/jolleydtan/archive/2016/05/19/213147.html#213547#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 大杂烩</title><link>http://www.cppblog.com/jolleydtan/archive/2012/04/30/48481.html#173274</link><dc:creator>陈明泽</dc:creator><author>陈明泽</author><pubDate>Mon, 30 Apr 2012 13:12:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2012/04/30/48481.html#173274</guid><description><![CDATA[请教：fatal error LNK1257: 代码生成失败如何解决呢？<img src ="http://www.cppblog.com/jolleydtan/aggbug/173274.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">陈明泽</a> 2012-04-30 21:12 <a href="http://www.cppblog.com/jolleydtan/archive/2012/04/30/48481.html#173274#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 实时计算机图形学－－图形变换</title><link>http://www.cppblog.com/jolleydtan/archive/2012/04/09/51055.html#170650</link><dc:creator>Code Knight</dc:creator><author>Code Knight</author><pubDate>Mon, 09 Apr 2012 11:23:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2012/04/09/51055.html#170650</guid><description><![CDATA[一般书上采用的是OGL的列矩阵书写方式.<img src ="http://www.cppblog.com/jolleydtan/aggbug/170650.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">Code Knight</a> 2012-04-09 19:23 <a href="http://www.cppblog.com/jolleydtan/archive/2012/04/09/51055.html#170650#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: error LNK2019: 无法解析的外部符号 _wWinMain@16，该符号在函数 ___tmainCRTStartup 中被引用 and CAN NOT find MSVCR80D.dll</title><link>http://www.cppblog.com/jolleydtan/archive/2011/12/31/52725.html#163260</link><dc:creator>过客</dc:creator><author>过客</author><pubDate>Sat, 31 Dec 2011 06:56:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2011/12/31/52725.html#163260</guid><description><![CDATA[在连接器命令行处你能找到“/ENTRY:&quot;wxxxxx&quot;”，然后到前面的设置中找到相应的设置项，修改。你的字符集用的是unicode才会用w开头的/ENTRY后的那个名字，如果是多字节的，这个要自己手动修改。<img src ="http://www.cppblog.com/jolleydtan/aggbug/163260.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">过客</a> 2011-12-31 14:56 <a href="http://www.cppblog.com/jolleydtan/archive/2011/12/31/52725.html#163260#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 实时计算机图形学-----绘制管线</title><link>http://www.cppblog.com/jolleydtan/archive/2011/06/11/47973.html#148491</link><dc:creator>夏学高</dc:creator><author>夏学高</author><pubDate>Sat, 11 Jun 2011 07:54:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2011/06/11/47973.html#148491</guid><description><![CDATA[我想学学图画管理想请教于你<img src ="http://www.cppblog.com/jolleydtan/aggbug/148491.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">夏学高</a> 2011-06-11 15:54 <a href="http://www.cppblog.com/jolleydtan/archive/2011/06/11/47973.html#148491#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: error LNK2019: 无法解析的外部符号 _wWinMain@16，该符号在函数 ___tmainCRTStartup 中被引用 and CAN NOT find MSVCR80D.dll</title><link>http://www.cppblog.com/jolleydtan/archive/2011/01/26/52725.html#139351</link><dc:creator>李楠</dc:creator><author>李楠</author><pubDate>Wed, 26 Jan 2011 08:06:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2011/01/26/52725.html#139351</guid><description><![CDATA[谢谢楼主！<img src ="http://www.cppblog.com/jolleydtan/aggbug/139351.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">李楠</a> 2011-01-26 16:06 <a href="http://www.cppblog.com/jolleydtan/archive/2011/01/26/52725.html#139351#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 编程杂烩</title><link>http://www.cppblog.com/jolleydtan/archive/2010/03/05/66889.html#108974</link><dc:creator>mybios</dc:creator><author>mybios</author><pubDate>Fri, 05 Mar 2010 08:10:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2010/03/05/66889.html#108974</guid><description><![CDATA[善于总结，是一个好程序员<img src ="http://www.cppblog.com/jolleydtan/aggbug/108974.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">mybios</a> 2010-03-05 16:10 <a href="http://www.cppblog.com/jolleydtan/archive/2010/03/05/66889.html#108974#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Introduction to 3D Game Programming with DirectX 9.0</title><link>http://www.cppblog.com/jolleydtan/archive/2009/06/12/62022.html#87475</link><dc:creator>jolley</dc:creator><author>jolley</author><pubDate>Fri, 12 Jun 2009 04:16:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2009/06/12/62022.html#87475</guid><description><![CDATA[@akira32<br>D3DPOOL_MANAGED: 托管资源或者管理资源,对于托管资源,Direct3D会先在系统内存里面备份,当设备丢失时,Direct3D将自动释放这类资源,恢复设备时也不需要重新创建,Direct3D会自动从系统内存恢复这些资源. <br>D3DPOOL_SYSTEM:一般是放置不被设备经常访问的资源,这些资源常驻内存,即使在设备丢失以后,也不会丢失,并且在恢复设备的时候,也不需要重新创建. <img src ="http://www.cppblog.com/jolleydtan/aggbug/87475.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">jolley</a> 2009-06-12 12:16 <a href="http://www.cppblog.com/jolleydtan/archive/2009/06/12/62022.html#87475#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Introduction to 3D Game Programming with DirectX 9.0</title><link>http://www.cppblog.com/jolleydtan/archive/2009/06/11/62022.html#87426</link><dc:creator>akira32</dc:creator><author>akira32</author><pubDate>Thu, 11 Jun 2009 12:28:00 GMT</pubDate><guid>http://www.cppblog.com/jolleydtan/archive/2009/06/11/62022.html#87426</guid><description><![CDATA[請問一下D3DPOOL_MANAGED與D3DPOOL_SYSTEMMEM有何差異?<br>D3DPOOL_SYSTEMMEM是用system memory,D3DPOOL_MANAGED是用video memory嗎?<img src ="http://www.cppblog.com/jolleydtan/aggbug/87426.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jolleydtan/" target="_blank">akira32</a> 2009-06-11 20:28 <a href="http://www.cppblog.com/jolleydtan/archive/2009/06/11/62022.html#87426#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>