﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-剑孤寒的小站-随笔分类-Galaxy2D 游戏引擎教程</title><link>http://www.cppblog.com/jianguhan/category/12674.html</link><description>人生的价值不是用时间，而是用深度去衡量的！</description><language>zh-cn</language><lastBuildDate>Fri, 31 Jul 2015 05:38:01 GMT</lastBuildDate><pubDate>Fri, 31 Jul 2015 05:38:01 GMT</pubDate><ttl>60</ttl><item><title>Galaxy2D Game Engine 4.0 开发版 发布</title><link>http://www.cppblog.com/jianguhan/archive/2011/12/08/161749.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Thu, 08 Dec 2011 03:58:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2011/12/08/161749.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/161749.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2011/12/08/161749.html#Feedback</comments><slash:comments>10</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/161749.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/161749.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Galaxy2D Game Engine 4.0 开发版<br>开发版包含了现在正在开发中的Galaxy2D游戏引擎全部新特性，可能包含一些未知bug，如果在使用中发现问题或bug请在此页留言。<br><br>引擎说明：<br>Galaxy2D游戏引擎是一个基于D3D硬件加速的2D游戏引擎，主要特性有：<br>1. 支持高性能的图形渲染及特殊效果（如：缩放、旋转、透视、alpha混合等）<br>2. 支持常用音频格式(*.mid，*.wav，*.ogg)，提供高效的并发播放等功能<br>3. 支持常用图片格式(*.bmp, *.png, *.jpg, *.tga, *.dds)，支持alpha通道自动混合等<br>4. 提供高性能的字体渲染模块，支持中文等字体<br>5. 支持载入和显示任意尺寸图像<br>6. 提供资源数据载入模块，支持直接zip包的读取 <br>7. 提供资源管理模块，简化游戏中的资源管理，并带有资源管理器<br>8. 提供高效的粒子系统以及粒子编辑器<br>9. 提供易用的GUI模块以及GUI编辑器<br>10. 支持多种格式的视频文件&nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2011/12/08/161749.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/161749.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2011-12-08 11:58 <a href="http://www.cppblog.com/jianguhan/archive/2011/12/08/161749.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D游戏引擎教程6 - 音乐和音效</title><link>http://www.cppblog.com/jianguhan/archive/2010/04/23/113335.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Fri, 23 Apr 2010 05:49:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2010/04/23/113335.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/113335.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2010/04/23/113335.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/113335.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/113335.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Galaxy2D游戏引擎教程6 - 音乐和音效<br>在一个优秀的游戏中，音乐和音效往往能起到画龙点睛的作用，这一节我们就来学习如何在GGE中播放音乐和音效。GGE自带了音频解码播放功能，不需要使用base或fmod等音效库...&nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2010/04/23/113335.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/113335.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2010-04-23 13:49 <a href="http://www.cppblog.com/jianguhan/archive/2010/04/23/113335.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D游戏引擎教程5 - 使用字体</title><link>http://www.cppblog.com/jianguhan/archive/2010/04/22/113263.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Thu, 22 Apr 2010 10:56:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2010/04/22/113263.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/113263.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2010/04/22/113263.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/113263.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/113263.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Galaxy2D游戏引擎教程5 - 使用字体&nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2010/04/22/113263.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/113263.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2010-04-22 18:56 <a href="http://www.cppblog.com/jianguhan/archive/2010/04/22/113263.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D游戏引擎教程4 - 用PixelShader制作华丽的2D特效</title><link>http://www.cppblog.com/jianguhan/archive/2010/01/17/105866.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Sun, 17 Jan 2010 09:32:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2010/01/17/105866.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/105866.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2010/01/17/105866.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/105866.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/105866.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 在现在的3D游戏中有很多非常漂亮的Shader特效，比如爆炸产生的气浪，水流过玻璃使后面的景物变得扭曲等。这些特效并不是3D游戏的专利，有很多特效其实也是可以用在2D游戏里的，今天这一节我们就来学习一下如何在Galaxy2D游戏引擎中使用PixelShader制作爆炸气浪效果...&nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2010/01/17/105866.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/105866.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2010-01-17 17:32 <a href="http://www.cppblog.com/jianguhan/archive/2010/01/17/105866.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D游戏引擎教程3 - 精灵和动画 </title><link>http://www.cppblog.com/jianguhan/archive/2010/01/13/105607.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Wed, 13 Jan 2010 14:34:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2010/01/13/105607.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/105607.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2010/01/13/105607.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/105607.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/105607.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Galaxy2D游戏引擎教程3 - 精灵和动画 &nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2010/01/13/105607.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/105607.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2010-01-13 22:34 <a href="http://www.cppblog.com/jianguhan/archive/2010/01/13/105607.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D游戏引擎教程2 - 使用Framework</title><link>http://www.cppblog.com/jianguhan/archive/2010/01/02/104661.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Sat, 02 Jan 2010 14:42:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2010/01/02/104661.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/104661.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2010/01/02/104661.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/104661.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/104661.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Galaxy2D游戏引擎教程2 - 使用Framework&nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2010/01/02/104661.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/104661.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2010-01-02 22:42 <a href="http://www.cppblog.com/jianguhan/archive/2010/01/02/104661.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D游戏引擎教程1 - Hello World</title><link>http://www.cppblog.com/jianguhan/archive/2010/01/02/104628.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Fri, 01 Jan 2010 18:27:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2010/01/02/104628.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/104628.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2010/01/02/104628.html#Feedback</comments><slash:comments>10</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/104628.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/104628.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 这篇教程将介绍如何用Galaxy2D游戏引擎构建一个最基础的应用程序。&nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2010/01/02/104628.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/104628.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2010-01-02 02:27 <a href="http://www.cppblog.com/jianguhan/archive/2010/01/02/104628.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>