﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-剑孤寒的小站</title><link>http://www.cppblog.com/jianguhan/</link><description>人生的价值不是用时间，而是用深度去衡量的！</description><language>zh-cn</language><lastBuildDate>Wed, 08 Apr 2026 18:13:17 GMT</lastBuildDate><pubDate>Wed, 08 Apr 2026 18:13:17 GMT</pubDate><ttl>60</ttl><item><title>Galaxy2D Game Engine 4.2 开发版发布</title><link>http://www.cppblog.com/jianguhan/archive/2017/03/09/214742.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Thu, 09 Mar 2017 09:48:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2017/03/09/214742.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/214742.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2017/03/09/214742.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/214742.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/214742.html</trackback:ping><description><![CDATA[<div>Update (2017-3-8):</div><div><div><div>&#9670;删除gUInt/gUShort/gUChar，添加gint8/gint16/gint32/gint64/guint8/guint16/guint32/guint64<br /><div>&#9670;去掉GGE_INLINE，GGE_CALL</div><div>&#9670;ggeResManager::EnumRes()改名为ggeResManager::TraversalRes()</div><div>&#9670;ggeEnumResCallBack改名为ggeTraversalResCallBack</div><div>&#9670;添加ggeResManager::GarbageCollect()用于手动控制垃圾回收<br /><div>&#9670;重写ggeVariant</div><div><div>&#9670;ggeAnimation/ggeSprite加回Render()/RenderEx()/RenderStretch()/Render4V()&nbsp;&nbsp; (经过一段时间的使用，发现这些函数还是用着挺方便的，所以还是加回来)</div><div>&#9670;TEXTURE_ADDRESS改为TEXTURE_STATE，并添加TEXSTATE_FILTER状态</div><div>&#9670;ggeShader::SetTexture()/SetTextureEx()去掉bFilter参数</div><div>&#9670;添加Alpha混合掩码 ALPHA_BLEND_MASK</div></div><div><div>&#9670;去掉GGE_FORCETEXFILTER和SetTextureFilter()等纹理过滤相关函数和参数，添加BLEND_NOTEXFILTER/BLEND_TEXFILTER混合参数</div><div><div>&#9670;Matrix/Matrix4移到ggematrix.h<br /><div><div>&#9670;ggeGuiWindow::AddCtrl();的bAdjustPos默认参数改为false</div></div></div></div><div><div>&#9670;修改重置设备时不中断帧函数调用&nbsp; (注意，外部逻辑需要判断Graph_BeginScene()的返回值，如果返回false不要调用渲染相关函数功能，否则可能导致不可预料的后果)<br /><div>&#9670;引擎自带工具配置文件修改为xml格式</div></div></div><div><div>&#9670;TexturePacker配置文件修改记录的文件路径修改为相对路径</div><div>&#9670;修改ResEditor/GuiEditor没有进行垃圾回收的bug<div>&#9670;修改GUIEditor设置ggeGuiRichText文字时不会立即看到效果的BUG<br /></div></div><div></div></div></div></div></div><div></div><br />下载地址&nbsp;<a href="http://www.cppblog.com/jianguhan/archive/2013/09/30/203502.html"><span style="color: #000000;">Galaxy2D Game Engine&nbsp;4.2 开发版</span></a></div></div><img src ="http://www.cppblog.com/jianguhan/aggbug/214742.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2017-03-09 17:48 <a href="http://www.cppblog.com/jianguhan/archive/2017/03/09/214742.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>升级VS2015+QT5.7.1小记</title><link>http://www.cppblog.com/jianguhan/archive/2017/01/25/214637.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Wed, 25 Jan 2017 13:59:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2017/01/25/214637.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/214637.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2017/01/25/214637.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/214637.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/214637.html</trackback:ping><description><![CDATA[最近用了一下vs2015，感觉很不错，于是把引擎的工程也升了一下级，<br />升级过程非常顺利，只是有两个小问题：<br /><br /><div>1.编译出来的dll如果用upx压缩，在win8/10系统下不会调静态变量的构造函数，从而导致程序崩溃，猜测可能是新加的线程安全静态变量初始化功能弄的，所以为了保证兼容性，以后的引擎将不再使用upx压缩了<br />2.不知道为啥，vs2015总是执着的在解决方案目录下自动生成一个空的"Debug"目录，手动删除后过一段时间又会出现，只好将这个目录设成隐藏，眼不见为净<br /><br />升级到VS2015后发现Qt4.7编译不过了，顺便把QT也升级了一下，<br />不过升级QT就不那么顺利了，遇到一些很蛋疼的问题，我差点以为我下载了假的QT...<br /></div><div>1.使用configure配置QT时，如果写错了参数，无法重新配置，也无法用nmake confclean清除配置，只能重新解压源码再来一次(为了加上对XP的支持，解压了几十遍源码ORZ...)<br />2.尽管代码可以支持XP，但新版QT并没有XP的配置选项，本来可以简单的修改配置文件来支持XP，但是可能为了防止使用者修改配置在XP上运行，会在另一个配置文件把修改后的支持XP的参数改回去，简直太阴险了<br />3.编完后发现尼玛，居然没有自动编译文档(此处省略10086只草泥马...)<br />4.除了文档外，这个新版的QT也不会自动生成VS工程了，这也就算了，关键那个qt.pro是有问题的，手动转成vs工程会有些配置错误，可以用VS打开看代码，但并不能编译<br />5.把我最爱的QCleanlooksStyle删掉了，新的Style难看得要死，还会把界面搞错位，害我把之前的界面全部重调了一遍(此处继续省略10086只草泥马...)<br />6.渲染上有个坑，需要加上setAttribute(Qt::WA_NativeWindow)，否则收不到paintEvent(QPaintEvent * event)回调，之前的版本是不需要的<br />7.QtDesigner还是原来的配方，该有的bug一个没少，新功能一个没多，难用的地方依然难用<br />8.在C++库这块新版QT并没加啥新功能，跟之前版本相比最大的变化是编译后大了好几G，闲的蛋疼的调整了include目录，将原来的一个lib拆分成n个，然而除了给使用者带来麻烦之外并没有什么卵用</div><img src ="http://www.cppblog.com/jianguhan/aggbug/214637.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2017-01-25 21:59 <a href="http://www.cppblog.com/jianguhan/archive/2017/01/25/214637.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D Game Engine 4.2 开发版发布</title><link>http://www.cppblog.com/jianguhan/archive/2016/11/06/214389.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Sun, 06 Nov 2016 15:23:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2016/11/06/214389.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/214389.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2016/11/06/214389.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/214389.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/214389.html</trackback:ping><description><![CDATA[<div>Update:</div><div>&#9670;随机数添加创建生成器函数</div><div>&#9670;随机数添加Mersenne Twister算法随机数生成函数</div><div>&#9670;修改获得/失去焦点偶尔收不到回调的bug</div><div></div><br />下载地址&nbsp;<a href="http://www.cppblog.com/jianguhan/archive/2013/09/30/203502.html"><span style="color: #000000;">Galaxy2D Game Engine&nbsp;4.2 开发版</span></a><img src ="http://www.cppblog.com/jianguhan/aggbug/214389.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2016-11-06 23:23 <a href="http://www.cppblog.com/jianguhan/archive/2016/11/06/214389.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D Game Engine 4.2 开发版发布</title><link>http://www.cppblog.com/jianguhan/archive/2016/03/17/213055.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Thu, 17 Mar 2016 09:59:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2016/03/17/213055.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/213055.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2016/03/17/213055.html#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/213055.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/213055.html</trackback:ping><description><![CDATA[4.2&nbsp;Update<br />&#9670;添加文件打包工具<br />&#9670;添加Input_GetKeyName()函数<br />&#9670;音效模块添加GetPan()/GetVolume()/GetPitch()函数<br />&#9670;TexturePacker添加命令行参数<br /><br />下载地址&nbsp;<a href="http://www.cppblog.com/jianguhan/archive/2013/09/30/203502.html"><span style="color: #000000;">Galaxy2D Game Engine&nbsp;4.2 开发版</span></a><img src ="http://www.cppblog.com/jianguhan/aggbug/213055.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2016-03-17 17:59 <a href="http://www.cppblog.com/jianguhan/archive/2016/03/17/213055.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D Game Engine 4.1 开发版 Update (2015-11-08) </title><link>http://www.cppblog.com/jianguhan/archive/2015/11/08/212220.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Sun, 08 Nov 2015 09:07:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2015/11/08/212220.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/212220.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2015/11/08/212220.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/212220.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/212220.html</trackback:ping><description><![CDATA[<div class="postbody">Update (2015-11-08) <br />&#9670;ggeVector添加Sign()/Perpendicular()/Reflect()/ToReflect()函数 <br />&#9670;数学库添加ggeMatrix <br />&#9670;添加2个示例程序 <br /><br /><br />下载地址&nbsp;<span style="color: #000000"><span style="color: #000000"><a href="http://www.cppblog.com/jianguhan/archive/2013/09/30/203502.html"><span style="color: #000000"><span style="color: #000000">Galaxy2D Game Engine&nbsp;4.1&nbsp;开发版</span></span></a></span></span></div><img src ="http://www.cppblog.com/jianguhan/aggbug/212220.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2015-11-08 17:07 <a href="http://www.cppblog.com/jianguhan/archive/2015/11/08/212220.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D Game Engine 4.1 开发版 Update (2015-8-26) </title><link>http://www.cppblog.com/jianguhan/archive/2015/08/26/211683.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Wed, 26 Aug 2015 06:48:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2015/08/26/211683.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/211683.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2015/08/26/211683.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/211683.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/211683.html</trackback:ping><description><![CDATA[Update (2015-8-26) <br />&#9670;GUI添加子控件剪裁功能<br />&#9670;RichTxt控件添加超链接功能<br /><br /><br />下载地址&nbsp;<span style="color: #000000"><span style="color: #000000"><a href="http://www.cppblog.com/jianguhan/archive/2013/09/30/203502.html"><span style="color: #000000"><span style="color: #000000">Galaxy2D Game Engine&nbsp;4.1&nbsp;开发版</span></span></a></span></span><img src ="http://www.cppblog.com/jianguhan/aggbug/211683.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2015-08-26 14:48 <a href="http://www.cppblog.com/jianguhan/archive/2015/08/26/211683.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D Game Engine 4.1 开发版 Update (2015-7-24) </title><link>http://www.cppblog.com/jianguhan/archive/2015/07/24/211366.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Fri, 24 Jul 2015 13:45:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2015/07/24/211366.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/211366.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2015/07/24/211366.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/211366.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/211366.html</trackback:ping><description><![CDATA[<div class="postbody">Update (2015-7-24) <br />&#9670;修改字体计算宽度时会多算一个字间距的BUG<br />&#9670;修改GUI设置字体偏移后居中/右对齐文字位置不对的BUG<br />&#9670;修改EditBox光标位置偏移问题<br />&#9670;修改EditBox可以设置文字居中/右对齐<br />&#9670;修改EditBox设置字间距后鼠标点击位置不对的BUG<br />&#9670;EditBox添加密码输入模式函数SetPasswordMode()/IsPasswordMode()<br />&#9670;ListBox可以通过设置行距来调整项目文字间距<br />&#9670;修改某些特殊鼠标滚轮精度导致滚轮值错误的问题<br />&#9670;修改GuiEditor行间距/字间距读取错误的BUG<br /><br /><br />下载地址&nbsp;<span style="color: #000000"><span style="color: #000000"><a href="http://www.cppblog.com/jianguhan/archive/2013/09/30/203502.html"><span style="color: #000000"><span style="color: #000000">Galaxy2D Game Engine&nbsp;4.1&nbsp;开发版</span></span></a></span></span></div><img src ="http://www.cppblog.com/jianguhan/aggbug/211366.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2015-07-24 21:45 <a href="http://www.cppblog.com/jianguhan/archive/2015/07/24/211366.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D Game Engine 4.1 开发版 Update (2015-6-10) </title><link>http://www.cppblog.com/jianguhan/archive/2015/06/11/210875.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Thu, 11 Jun 2015 00:31:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2015/06/11/210875.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/210875.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2015/06/11/210875.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/210875.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/210875.html</trackback:ping><description><![CDATA[Update (2015-6-10) <br />&#9670;ggeGuiManager添加Clear()函数，用来清除所有窗口<br />&#9670;ggeGuiEditBox添加鼠标点击选择输入位置功能<br />&#9670;修改GGE_TITLE系统状态可以在运行时更改<br />&#9670;ggeVector添加LengthSquared()函数<br />&#9670;切换渲染目标时不重置变换矩阵<br />&#9670;ggeVector一些函数的参数和返回值修改为引用形式，添加AngleTo()函数<br />&#9670;ggeRect的Intersect()函数参数修改为引用<br />&#9670;Shader_SetCurrentShader()/Shader_GetCurrentShader()改成Graph_SetCurrentShader()/Graph_GetCurrentShader()<br />&#9670;修改ggeSprite调用设置纹理区域等函数后刷新顶点坐标<br />&#9670;数学库添加ggeVector3/ggeMatrix4<br />&#9670;添加Graph_SetProjectionMatrix()/Graph_GetProjectionMatrix()/Graph_SetViewMatrix()/Graph_GetViewMatrix()函数<br />&#9670;修改设置GGE_ZBUFFER后立即生效，而不是等到下一帧才生效<br />&#9670;添加GGE_CODEPAGE用于设置代码页<br />&#9670;GUIEditor添加控件位置和尺寸回退功能<br /><br />下载地址&nbsp;<span style="color: #000000"><span style="color: #000000"><a href="http://www.cppblog.com/jianguhan/archive/2013/09/30/203502.html"><span style="color: #000000"><span style="color: #000000">Galaxy2D Game Engine&nbsp;4.1&nbsp;开发版</span></span></a></span></span> <img src ="http://www.cppblog.com/jianguhan/aggbug/210875.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2015-06-11 08:31 <a href="http://www.cppblog.com/jianguhan/archive/2015/06/11/210875.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Galaxy2D Game Engine 4.1 开发版 Update (2014-9-21) </title><link>http://www.cppblog.com/jianguhan/archive/2014/09/21/208366.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Sun, 21 Sep 2014 04:01:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2014/09/21/208366.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/208366.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2014/09/21/208366.html#Feedback</comments><slash:comments>10</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/208366.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/208366.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Update (2014-9-21) :<br>◆ggeParticleInfo添加rotToDir参数<br>◆添加多种扩展Alpha混合方式(ALPHA_BLEND_MODE)，可以与BLEND_MODE组合使用<br>◆添加GenAlphaBlendModeArg()/GenAlphaChannelBlendModeArg()函数用于生成Alpha混合模式参数和Alpha通道混合模式参数<br>◆添加GGE_MAXTEXTUREUNIT系统状态用于获取显卡支持的最大纹理单元数<br>◆添加GGE_ALPHARENDERTARGET系统状态用于检测显卡是否支持创建带Alpha通道的渲染目标纹理<br>◆删除ggeResManager::GarbageCollect()函数，添加 ResManager_GarbageCollect()函数<br>◆ggeXmlNode添加SetCData()/IsCData()函数<br><br>&nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2014/09/21/208366.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/208366.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2014-09-21 12:01 <a href="http://www.cppblog.com/jianguhan/archive/2014/09/21/208366.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>xls2lua  写了个xls转换成lua表的工具，只有一个exe文件，绿色免费无公害^_^</title><link>http://www.cppblog.com/jianguhan/archive/2014/08/08/207946.html</link><dc:creator>剑孤寒</dc:creator><author>剑孤寒</author><pubDate>Fri, 08 Aug 2014 10:43:00 GMT</pubDate><guid>http://www.cppblog.com/jianguhan/archive/2014/08/08/207946.html</guid><wfw:comment>http://www.cppblog.com/jianguhan/comments/207946.html</wfw:comment><comments>http://www.cppblog.com/jianguhan/archive/2014/08/08/207946.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/jianguhan/comments/commentRss/207946.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/jianguhan/services/trackbacks/207946.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 写了个xls转换成lua表的工具，只有一个exe文件，绿色免费无公害^_^<br>用法：<br>xls2lua.exe xlsfile luafile [-n] [-i]<br>xlsfile:要转换的xls文件名<br>luafile:转换后的lua文件名<br>-n:可选参数，当xls文件有修改时才转换<br>-i:可选参数，xls表单第一列作为lua表的索引&nbsp;&nbsp;<a href='http://www.cppblog.com/jianguhan/archive/2014/08/08/207946.html'>阅读全文</a><img src ="http://www.cppblog.com/jianguhan/aggbug/207946.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/jianguhan/" target="_blank">剑孤寒</a> 2014-08-08 18:43 <a href="http://www.cppblog.com/jianguhan/archive/2014/08/08/207946.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>