﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-iwindows-随笔分类-Unity 3D</title><link>http://www.cppblog.com/iwindows/category/20842.html</link><description /><language>zh-cn</language><lastBuildDate>Thu, 20 Sep 2018 20:56:32 GMT</lastBuildDate><pubDate>Thu, 20 Sep 2018 20:56:32 GMT</pubDate><ttl>60</ttl><item><title>基于Unity3D的 一个简单的有限无穷状态机的实现</title><link>http://www.cppblog.com/iwindows/archive/2018/09/20/215942.html</link><dc:creator>vic.MINg</dc:creator><author>vic.MINg</author><pubDate>Thu, 20 Sep 2018 06:11:00 GMT</pubDate><guid>http://www.cppblog.com/iwindows/archive/2018/09/20/215942.html</guid><wfw:comment>http://www.cppblog.com/iwindows/comments/215942.html</wfw:comment><comments>http://www.cppblog.com/iwindows/archive/2018/09/20/215942.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/iwindows/comments/commentRss/215942.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/iwindows/services/trackbacks/215942.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 需求：鱼儿鱼儿水中游鱼儿在海底世界嬉戏1、触摸鱼儿时候，鱼儿受到惊吓，随机快速移动。2、触摸空白区域，在触摸点添加鱼食，当鱼食在鱼儿可视范围内，鱼儿快速移动，追赶鱼食，把它吃掉。3、海底下方，随机产生气泡，气泡向上飘浮，当到达生存时间或者被触摸后，鱼儿若在气泡爆炸范围，鱼儿受到惊吓，随机快速移动。4、后续添加一个鱼儿进场过程。这里鱼儿动画比较简单，只有一份 idle 动作即可，鱼儿受惊快速移动，可...&nbsp;&nbsp;<a href='http://www.cppblog.com/iwindows/archive/2018/09/20/215942.html'>阅读全文</a><img src ="http://www.cppblog.com/iwindows/aggbug/215942.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/iwindows/" target="_blank">vic.MINg</a> 2018-09-20 14:11 <a href="http://www.cppblog.com/iwindows/archive/2018/09/20/215942.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>