﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-irrwowview-最新评论</title><link>http://www.cppblog.com/irrwowview/CommentsRSS.aspx</link><description /><language>zh-cn</language><pubDate>Thu, 10 Jul 2008 16:06:21 GMT</pubDate><lastBuildDate>Thu, 10 Jul 2008 16:06:21 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: Tutorial 3: Custom Scene Node</title><link>http://www.cppblog.com/irrwowview/archive/2011/06/15/55312.html#148716</link><dc:creator>guafeng</dc:creator><author>guafeng</author><pubDate>Wed, 15 Jun 2011 08:21:00 GMT</pubDate><guid>http://www.cppblog.com/irrwowview/archive/2011/06/15/55312.html#148716</guid><description><![CDATA[这里只有一个材质，而getMaterial方法的参数要求为大于0的索引。—— 这句翻译的有点问题，原文：Because we have only one material here, we can return the only one material, assuming that no one ever calls getMaterial() with an index greater than 0. <br>我的翻译：因为我们这个节点类只用了一个材质，所以只简单的返回这个材质，我们这里做一个假设：没有人用大于0的索引值调用getMaterial()函数。<br><img src ="http://www.cppblog.com/irrwowview/aggbug/148716.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/irrwowview/" target="_blank">guafeng</a> 2011-06-15 16:21 <a href="http://www.cppblog.com/irrwowview/archive/2011/06/15/55312.html#148716#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Tutorial 2: Quake 3 Map</title><link>http://www.cppblog.com/irrwowview/archive/2011/06/15/55310.html#148715</link><dc:creator>guafeng</dc:creator><author>guafeng</author><pubDate>Wed, 15 Jun 2011 07:59:00 GMT</pubDate><guid>http://www.cppblog.com/irrwowview/archive/2011/06/15/55310.html#148715</guid><description><![CDATA[quake level - 大概指Quake关卡<br>level在游戏设计中一般指关卡，本文中用了好几个，就是这个意思。<img src ="http://www.cppblog.com/irrwowview/aggbug/148715.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/irrwowview/" target="_blank">guafeng</a> 2011-06-15 15:59 <a href="http://www.cppblog.com/irrwowview/archive/2011/06/15/55310.html#148715#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: Tutorial 10: Shaders</title><link>http://www.cppblog.com/irrwowview/archive/2011/06/15/55320.html#148706</link><dc:creator>guafeng</dc:creator><author>guafeng</author><pubDate>Wed, 15 Jun 2011 06:26:00 GMT</pubDate><guid>http://www.cppblog.com/irrwowview/archive/2011/06/15/55320.html#148706</guid><description><![CDATA[很好的翻译，支持一把。<img src ="http://www.cppblog.com/irrwowview/aggbug/148706.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/irrwowview/" target="_blank">guafeng</a> 2011-06-15 14:26 <a href="http://www.cppblog.com/irrwowview/archive/2011/06/15/55320.html#148706#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>