﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-xiaoguozi's Blog-随笔分类-.Net</title><link>http://www.cppblog.com/guojingjia2006/category/15047.html</link><description>Happy coding</description><language>zh-cn</language><lastBuildDate>Thu, 30 Sep 2010 11:52:31 GMT</lastBuildDate><pubDate>Thu, 30 Sep 2010 11:52:31 GMT</pubDate><ttl>60</ttl><item><title>c# 事件认识</title><link>http://www.cppblog.com/guojingjia2006/archive/2010/09/30/128126.html</link><dc:creator>小果子</dc:creator><author>小果子</author><pubDate>Thu, 30 Sep 2010 06:17:00 GMT</pubDate><guid>http://www.cppblog.com/guojingjia2006/archive/2010/09/30/128126.html</guid><wfw:comment>http://www.cppblog.com/guojingjia2006/comments/128126.html</wfw:comment><comments>http://www.cppblog.com/guojingjia2006/archive/2010/09/30/128126.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/guojingjia2006/comments/commentRss/128126.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/guojingjia2006/services/trackbacks/128126.html</trackback:ping><description><![CDATA[CLR事件机制建立在委托机制上
<div style="background-color: #eeeeee; font-size: 13px; border: 1px solid #cccccc; padding: 4px 5px 4px 4px; width: 98%; font-family: courier new;"><!--<br><br>Code highlighting produced by Actipro CodeHighlighter (freeware)<br>http://www.CodeHighlighter.com/<br><br>--><span style="color: #0000ff;">class</span><span style="color: #000000;">&nbsp;MailManager<br>&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">class</span><span style="color: #000000;">&nbsp;MailEventArgs&nbsp;:&nbsp;EventArgs<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;MailEventArgs(<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;String&nbsp;from,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;String&nbsp;to,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;String&nbsp;subject,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;String&nbsp;body)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">this</span><span style="color: #000000;">.from&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;from;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">this</span><span style="color: #000000;">.to&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;to;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">this</span><span style="color: #000000;">.subject&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;subject;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">this</span><span style="color: #000000;">.body&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;body;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">readonly</span><span style="color: #000000;">&nbsp;String&nbsp;from,&nbsp;to,&nbsp;subject,&nbsp;body;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">delegate</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;MailEventHandler(Object&nbsp;sender,&nbsp;MailEventArgs&nbsp;e);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">event</span><span style="color: #000000;">&nbsp;MailEventHandler&nbsp;MailMsg;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">protected</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">virtual</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;OnMailMsg(MailEventArgs&nbsp;e)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">if</span><span style="color: #000000;">&nbsp;(MailMsg&nbsp;</span><span style="color: #000000;">!=</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">null</span><span style="color: #000000;">)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;MailMsg(</span><span style="color: #0000ff;">this</span><span style="color: #000000;">,&nbsp;e);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">virtual</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;SimulateArrivingMsg(String&nbsp;from,&nbsp;String&nbsp;to,&nbsp;String&nbsp;subject,&nbsp;String&nbsp;body)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;MailEventArgs&nbsp;e&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">new</span><span style="color: #000000;">&nbsp;MailEventArgs(from,&nbsp;to,&nbsp;subject,&nbsp;body);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;OnMailMsg(e);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;}<br>以上是一个事件类型定义，简单步骤:<br>1.定义一个类型，保存所有传递参数。<br>.net框架规定所有的信息类型继承于EventArgs,类型名称以EventArgs结束,EventArgs原型如下:<br>[Serializable]<br>public class EventArgs<br>{<br>&nbsp;&nbsp;&nbsp; public static readonly EventArgs Empty = new EventArgs();<br>&nbsp;&nbsp;&nbsp; public EventArgs(){};<br>}<br>只有一个静态的Empty成员,因为事件中有些不需要额外的参数信息，所以只要提供EventArgs.Empty,不需要在构造新的对象<br>2.定义一个委托类型,指定事件触发时调用的函数原型<br></span><span style="color: #000000;"></span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">delegate</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;MailEventHandler(Object&nbsp;sender,&nbsp;MailEventArgs&nbsp;e);</span><br>如果事件中并没有额外的传递信息,则可以使用System.EventHandler,原型为<br>public delegate void EventHandler(Object sender,EventArgs e);<br>3.定义一个事件成员<br><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">event</span><span style="color: #000000;">&nbsp;MailEventHandler&nbsp;MailMsg;</span><br>4.定义受保护的虚方法，通知事件登记对象<br><span style="color: #0000ff;">protected</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">virtual</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;OnMailMsg(MailEventArgs&nbsp;e);<br>5.定义驱动事件方法<br></span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">virtual</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;SimulateArrivingMsg(String&nbsp;from,&nbsp;String&nbsp;to,&nbsp;String&nbsp;subject,&nbsp;String&nbsp;body);<br><br>深入理解事件<br>当编译器遇到</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">event</span><span style="color: #000000;">&nbsp;MailEventHandler&nbsp;MailMsg;<br>会产生3个构造,一个私有委托类型，及add和remove方法<br>private MailEventHandler MailMsg;<br>[MethodImplAttribute(MethodImplOptions.Synchronized)]<br>public virtual void add_MailMsg(MailEventHandler handler)<br>{<br>&nbsp;&nbsp;&nbsp;&nbsp; MailMsg = (MailEventHandler)Delegate.Combine(MailMsg, handler);<br>}<br>[MethodImplAttribute(MethodImplOptions.Synchronized)]<br>public virtual void remove_MailMsg(MailEventHandler handler)<br>{<br>&nbsp;&nbsp;&nbsp;&nbsp; MailMsg = (MailEventHandler)Delegate.Remove(MailMsg, handler);<br>}<br>通过MailMsg内_prev字段可以将添加的注册对象保存<br><br>侦听事件<br>class Fax<br>&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public Fax(MailManager mm)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; mm.MailMsg += new MailManager.MailEventHandler(FaxMsg);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; private void FaxMsg(Object sender, MailManager.MailEventArgs e)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public void UnRegister(MailManager mm)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MailManager.MailEventHandler callback = new MailManager.MailEventHandler(FaxMsg);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; mm.MailMsg -= callback;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; }<br><br>注意,当一个对象仍然登记有另外一个对象的事件，该对象就不可能对垃圾回收，如果我们类实现了IDisposable接口，那我们应该在<br>Dispose理注销所有登记事件<br><br>显示控制事件注册<br>private MailEventHandler mailMsgEventHandlerDelegate;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public event MailEventHandler MailMsg<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; add<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; mailMsgEventHandlerDelegate =(MailEventHandler)Delegate.Combine(mailMsgEventHandlerDelegate, value);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; remove<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; mailMsgEventHandlerDelegate = (MailEventHandler)Delegate.Remove(mailMsgEventHandlerDelegate, value);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; protected virtual void OnMailMsg(MailEventArgs e)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (MailMsg != null)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; mailMsgEventHandlerDelegate(this, e);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br><br>来代替</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">event</span><span style="color: #000000;">&nbsp;MailEventHandler&nbsp;MailMsg;定义<br><br>当一个类型中含有多个事件时，由于每个事件事例声明都将产生委托字段，所以推荐</span> 不要提供公共的事件成员变量，使用事件访问器替换这些变量<br><br>class EventHandlerSet:IDisposable<br>&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; private Hashtable events = new Hashtable();<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public virtual Delegate this[Object eventKey]<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; get<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return (Delegate)events[eventKey];<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; set<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; events[eventKey] = value;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public virtual void AddHandler(Object eventKey,Delegate handler)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; events[eventKey] = Delegate.Combine((Delegate)events[eventKey], handler);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public virtual void RevHandler(Object eventKey, Delegate handler)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; events[eventKey] = Delegate.Remove((Delegate)events[eventKey], handler);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public virtual void Fire(Object eventKey, Object sender, EventArgs e)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Delegate d = (Delegate)events[eventKey];<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (d != null)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; d.DynamicInvoke(new Object[]{sender,e});<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public void Dispose()<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; events = null;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public static EventHandlerSet Synchronized(EventHandlerSet eventHandlerSet)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (eventHandlerSet == null)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; throw new ArgumentNullException("eventHandlerSet");<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return new SynchronizedEventHandlerSet(eventHandlerSet);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public class SynchronizedEventHandlerSet : EventHandlerSet<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; private EventHandlerSet eventHandlerSet;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public SynchronizedEventHandlerSet(EventHandlerSet eventHandlerSet)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; this.eventHandlerSet = eventHandlerSet;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dispose();<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public override Delegate this[object eventKey]<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [MethodImpl(MethodImplOptions.Synchronized)]<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; get<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return eventHandlerSet[eventKey];<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; set<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; eventHandlerSet[eventKey] = value;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [MethodImpl(MethodImplOptions.Synchronized)]<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public override void AddHandler(object eventKey, Delegate handler)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; eventHandlerSet.AddHandler(eventKey, handler);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [MethodImpl(MethodImplOptions.Synchronized)]<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public override void RevHandler(object eventKey, Delegate handler)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; eventHandlerSet.RevHandler(eventKey, handler);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [MethodImpl(MethodImplOptions.Synchronized)]<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public override void Fire(object eventKey, object sender, EventArgs e)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; eventHandlerSet.Fire(eventKey, sender, e);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; class TypeWithLotsEvents<br>&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; protected EventHandlerSet eventSet = EventHandlerSet.Synchronized(new EventHandlerSet());<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; protected static readonly Object fooEventKey = new Object();<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public class FooEventArgs : EventArgs { };<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public delegate void FooEventHandler(Object sender, FooEventArgs e);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public event FooEventHandler Foo<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; add<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; eventSet.AddHandler(fooEventKey, value);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; remove<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; eventSet.AddHandler(fooEventKey, value);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; protected virtual void OnFoo(FooEventArgs e)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; eventSet.Fire(fooEventKey, this, e);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public void SimulateFoo()<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; OnFoo(new FooEventArgs());<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br><br>&nbsp;&nbsp;&nbsp; }<br>以上是microsoft .net 框架设计一个example,如果设计该种事件类型,其中给出了EventHandlerSet的实现，<br>.net框架中也有类似的事件 EventHandlerList,但是访问效率和线程同步有缺陷，所以有需要我们自己提供<br>EventHandlerSet实现.详情请参考microsoft .net 框架设计</div>
<br><img src ="http://www.cppblog.com/guojingjia2006/aggbug/128126.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/guojingjia2006/" target="_blank">小果子</a> 2010-09-30 14:17 <a href="http://www.cppblog.com/guojingjia2006/archive/2010/09/30/128126.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>c# 委托认识</title><link>http://www.cppblog.com/guojingjia2006/archive/2010/09/29/128068.html</link><dc:creator>小果子</dc:creator><author>小果子</author><pubDate>Wed, 29 Sep 2010 09:24:00 GMT</pubDate><guid>http://www.cppblog.com/guojingjia2006/archive/2010/09/29/128068.html</guid><wfw:comment>http://www.cppblog.com/guojingjia2006/comments/128068.html</wfw:comment><comments>http://www.cppblog.com/guojingjia2006/archive/2010/09/29/128068.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/guojingjia2006/comments/commentRss/128068.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/guojingjia2006/services/trackbacks/128068.html</trackback:ping><description><![CDATA[<span style="font-family: courier new;">.net框架中,c#为回调函数提供了委托的类型安全机制,下面是声明，创建和使用</span><br style="font-family: courier new;">
<div style="background-color: #eeeeee; font-size: 13px; border: 1px solid #cccccc; padding: 4px 5px 4px 4px; width: 98%; font-family: courier new;"><!--<br><br>Code highlighting produced by Actipro CodeHighlighter (freeware)<br>http://www.CodeHighlighter.com/<br><br>--><span style="color: #0000ff;">namespace</span><span style="color: #000000;">&nbsp;CSharpDotNet<br>{<br>&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">class</span><span style="color: #000000;">&nbsp;Set<br>&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;Set(Int32&nbsp;numberItems)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;items&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">new</span><span style="color: #000000;">&nbsp;Object[numberItems];<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">for</span><span style="color: #000000;">&nbsp;(Int32&nbsp;i&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;</span><span style="color: #000000;">0</span><span style="color: #000000;">;&nbsp;i&nbsp;</span><span style="color: #000000;">&lt;</span><span style="color: #000000;">&nbsp;numberItems;&nbsp;i</span><span style="color: #000000;">++</span><span style="color: #000000;">)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;items[i]&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;i;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">private</span><span style="color: #000000;">&nbsp;Object[]&nbsp;items;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">delegate</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;FeedBack(Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #008000;">/*</span><span style="color: #008000;">public&nbsp;FeedBack:System.MulticastDelegate{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;FeedBack(Object&nbsp;target,Int32&nbsp;methodPtr);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;virtual&nbsp;void&nbsp;Invoke(Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;virtual&nbsp;IAsyncResult&nbsp;BeginInvoke(Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;AsyncCallback&nbsp;callback,Object&nbsp;object);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;virtual&nbsp;IAsyncResult&nbsp;EndInvoke(IAsyncResult&nbsp;result);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}</span><span style="color: #008000;">*/</span><span style="color: #000000;"><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;ProcessItems(FeedBack&nbsp;feedback)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">for</span><span style="color: #000000;">&nbsp;(Int32&nbsp;i&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;</span><span style="color: #000000;">0</span><span style="color: #000000;">;&nbsp;i&nbsp;</span><span style="color: #000000;">&lt;</span><span style="color: #000000;">&nbsp;items.Length;&nbsp;i</span><span style="color: #000000;">++</span><span style="color: #000000;">)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">if</span><span style="color: #000000;">&nbsp;(feedback&nbsp;</span><span style="color: #000000;">!=</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">null</span><span style="color: #000000;">)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;feedback(items[i],&nbsp;i&nbsp;</span><span style="color: #000000;">+</span><span style="color: #000000;">&nbsp;</span><span style="color: #000000;">1</span><span style="color: #000000;">,&nbsp;items.Length);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br><br>&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">class</span><span style="color: #000000;">&nbsp;Program<br>&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">static</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;StaticCallbacks()<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set&nbsp;setOfItems&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">new</span><span style="color: #000000;">&nbsp;Set(</span><span style="color: #000000;">5</span><span style="color: #000000;">);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;setOfItems.ProcessItems(</span><span style="color: #0000ff;">new</span><span style="color: #000000;">&nbsp;Set.FeedBack(Program.FeedBackToConsole));<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">static</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;FeedBackToConsole(Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Console.WriteLine(</span><span style="color: #000000;">"</span><span style="color: #000000;">{0},{1},{2}</span><span style="color: #000000;">"</span><span style="color: #000000;">,&nbsp;value,&nbsp;item,&nbsp;numberItems);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">static</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;InstanceCallbacks()<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set&nbsp;setOfItems&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">new</span><span style="color: #000000;">&nbsp;Set(</span><span style="color: #000000;">5</span><span style="color: #000000;">);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Program&nbsp;p&nbsp;</span><span style="color: #000000;">=</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">new</span><span style="color: #000000;">&nbsp;Program();<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;setOfItems.ProcessItems(</span><span style="color: #0000ff;">new</span><span style="color: #000000;">&nbsp;Set.FeedBack(p.FeedBackToMsg));<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">private</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;FeedBackToMsg(Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Console.WriteLine(</span><span style="color: #000000;">"</span><span style="color: #000000;">msg</span><span style="color: #000000;">"</span><span style="color: #000000;">);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000ff;">static</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;Main(</span><span style="color: #0000ff;">string</span><span style="color: #000000;">[]&nbsp;args)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;StaticCallbacks();<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;InstanceCallbacks();<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>&nbsp;&nbsp;&nbsp;&nbsp;}<br>}<br></span></div>
<br>上例显示了使用委托如何静态回调和非静态回调方法,当声明<br><span style="color: #000000;"></span><span style="color: #0000ff; font-family: courier new;">
<div style="background-color: #eeeeee; font-size: 13px; border: 1px solid #cccccc; padding: 4px 5px 4px 4px; width: 98%;"><!--<br><br>Code highlighting produced by Actipro CodeHighlighter (freeware)<br>http://www.CodeHighlighter.com/<br><br>--><span style="color: #0000ff;">public</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">delegate</span><span style="color: #000000;">&nbsp;</span><span style="color: #0000ff;">void</span><span style="color: #000000;">&nbsp;FeedBack(Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems);<br>微软编译器为其产生如下定义：<br></span><span style="color: #008000;"></span><span style="color: #008000;">public&nbsp;FeedBack:System.MulticastDelegate{<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public&nbsp;FeedBack(Object&nbsp;target,Int32&nbsp;methodPtr);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public&nbsp;virtual&nbsp;void&nbsp;Invoke(Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public&nbsp;virtual&nbsp;IAsyncResult&nbsp;BeginInvoke(Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;AsyncCallback&nbsp;callback,Object&nbsp;object);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; public&nbsp;virtual&nbsp;IAsyncResult&nbsp;EndInvoke(IAsyncResult&nbsp;result);<br>}</span><span style="color: #008000;"></span><br><br><span style="color: #0e0000;">因为委托声明为public,所以会产生public类,可以在任何类定义的地方声明委托，委托本质是一个类，因为委托继承</span><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000; background-color: yellow;">System.MulticastDelegate，<br>所以会继承其相应字段：<br>_target,_methodPtr,_prev.<br><br></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">public&nbsp;FeedBack(Object&nbsp;target,Int32&nbsp;methodPtr);构造函数包含两个参数,target和methodPtr,</span></span>一个对象引用和一个指向回调函数的整数，<br>但是我们构造的时候只是给了<span style="color: #000000;">Program.FeedBackToConsole这样的值，其实是编译器为我们做了工作，它知道我们在构造委托，它会分析源代码知道我们<br>引用的是哪个对象和哪个方法<br><br>当委托调用的时候</span><span style="color: #000000;">feedback(items[i],&nbsp;i&nbsp;</span><span style="color: #000000;">+</span><span style="color: #000000;">&nbsp;</span><span style="color: #000000;">1</span><span style="color: #000000;">,&nbsp;items.Length);实质是</span><span style="color: #000000;">feedback.Invoke(items[i],&nbsp;i&nbsp;</span><span style="color: #000000;">+</span><span style="color: #000000;">&nbsp;</span><span style="color: #000000;">1</span><span style="color: #000000;">,&nbsp;items.Length);不过c#不允许<br>显示调用该方法,当invoke调用的时候,它使用_target,_methodPtr来指定对象调用的方法，invoke方法的签名和声明的委托签名一致<br><br></span><span style="color: #008000;">System.MulticastDelegate</span>&nbsp; <span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">System.Delegate,前者继承与后者，微软编译器产生的委托都是继承与</span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">System.MulticastDelegate,但是我们有些时候<br>会遇到</span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">System.Delegate,</span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">System.Delegate提供了两个静态方法，Combine和Remove，其参数都是Delegate类型，所以我们可以传递</span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">MulticastDelegate<br>给它<br><br>关于委托的判等<br>Delegate重写了Object的Equals方法，如果_target和_methodPtr是否指向同样的对象和方法，返回true<br></span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">MulticastDelegate重写了Delegate的</span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">Equals方法,在delegate之上，还要比较_prev<br><br>委托链<br></span></span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">MulticastDelegate的_prev保存了下一个委托的应用,使得多个委托对象可以组成一个链表</span></span></span></span><br>Delegate定义了三个静态方法:<br>public static <span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">Delegate </span></span></span></span></span>Combine(<span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">Delegate tail,</span></span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">Delegate head);<br>public static Delegate Combine(</span></span></span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">Delegate[] delegateArray);<br>public static Delegate Remove(Delegate source,Delegate value);<br><br>class FeedBack:</span></span></span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">MulticastDelegate{<br>&nbsp;&nbsp;&nbsp;&nbsp; public void virtual Invoke(</span></span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">Object&nbsp;value,&nbsp;Int32&nbsp;item,&nbsp;Int32&nbsp;numberItems){<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(_prev!=null)_prev.Invoke(value,item,numberItems);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; _target.methodPtr(value,item,numberItems);<br>&nbsp;&nbsp;&nbsp; }<br></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">}<br><br>可以看出，当委托链调用的时候，如果回调函数有返回值，将只保留最后一个委托调用的返回值，而且链表尾部的<br>委托先调用，递归调用<br><br>c#中重载了-=,+=,可以方便实现委托链的操作，其实质是调用了以上三个静态函数实现,同时为了增加对委托的控制，<br></span></span></span></span><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #0000ff; font-family: courier new;"><span style="color: #008000;">MulticastDelegate提供了<br>public virtual Delegate[] GetInvocationList();<br>返回委托链的数组，可以操控里面的每个委托对象。<br><br>(具体请参考Microsoft.Net 框架设计)<br></span></span></span></span></span></div>
</span><br><br> <img src ="http://www.cppblog.com/guojingjia2006/aggbug/128068.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/guojingjia2006/" target="_blank">小果子</a> 2010-09-29 17:24 <a href="http://www.cppblog.com/guojingjia2006/archive/2010/09/29/128068.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>