﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-【FULLTURING CODER :全图灵死程】团队BloG-随笔分类-游戏设计项目组</title><link>http://www.cppblog.com/fullturing/category/14191.html</link><description>λ永存</description><language>zh-cn</language><lastBuildDate>Wed, 14 Jul 2010 13:57:54 GMT</lastBuildDate><pubDate>Wed, 14 Jul 2010 13:57:54 GMT</pubDate><ttl>60</ttl><item><title>Gods准备工作</title><link>http://www.cppblog.com/fullturing/archive/2010/07/13/120265.html</link><dc:creator>全图灵死程</dc:creator><author>全图灵死程</author><pubDate>Tue, 13 Jul 2010 14:04:00 GMT</pubDate><guid>http://www.cppblog.com/fullturing/archive/2010/07/13/120265.html</guid><wfw:comment>http://www.cppblog.com/fullturing/comments/120265.html</wfw:comment><comments>http://www.cppblog.com/fullturing/archive/2010/07/13/120265.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/fullturing/comments/commentRss/120265.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/fullturing/services/trackbacks/120265.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Gods的相关说明、环境搭建和账号申请等准备工作  &nbsp;&nbsp;<a href='http://www.cppblog.com/fullturing/archive/2010/07/13/120265.html'>阅读全文</a><img src ="http://www.cppblog.com/fullturing/aggbug/120265.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/fullturing/" target="_blank">全图灵死程</a> 2010-07-13 22:04 <a href="http://www.cppblog.com/fullturing/archive/2010/07/13/120265.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Gods 2D物理引擎Minus接口</title><link>http://www.cppblog.com/fullturing/archive/2010/07/01/119023.html</link><dc:creator>全图灵死程</dc:creator><author>全图灵死程</author><pubDate>Wed, 30 Jun 2010 17:00:00 GMT</pubDate><guid>http://www.cppblog.com/fullturing/archive/2010/07/01/119023.html</guid><wfw:comment>http://www.cppblog.com/fullturing/comments/119023.html</wfw:comment><comments>http://www.cppblog.com/fullturing/archive/2010/07/01/119023.html#Feedback</comments><slash:comments>10</slash:comments><wfw:commentRss>http://www.cppblog.com/fullturing/comments/commentRss/119023.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/fullturing/services/trackbacks/119023.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 之前谈到模拟百战天虫的游戏类型，团队开始准备设计&#8220;百战天神&#8221;(Gods)，需要一个统一的设计接口。由于最核心的部分是2D Physics Engine ，所以先给出了一个公共实现框架性的代码（整个游戏代码的基础类库准备用vczh的vlpp库，vlpp_def是自己设定的统一vczh库调用头文件）：&nbsp;&nbsp;1#ifndef&nbsp;_GODSPHY2D_...&nbsp;&nbsp;<a href='http://www.cppblog.com/fullturing/archive/2010/07/01/119023.html'>阅读全文</a><img src ="http://www.cppblog.com/fullturing/aggbug/119023.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/fullturing/" target="_blank">全图灵死程</a> 2010-07-01 01:00 <a href="http://www.cppblog.com/fullturing/archive/2010/07/01/119023.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>