﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-doing5552-随笔分类-OpenGL</title><link>http://www.cppblog.com/doing5552/category/9308.html</link><description /><language>zh-cn</language><lastBuildDate>Thu, 08 Jan 2009 16:58:45 GMT</lastBuildDate><pubDate>Thu, 08 Jan 2009 16:58:45 GMT</pubDate><ttl>60</ttl><item><title>OpenGL入门学习</title><link>http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html</link><dc:creator>doing5552</dc:creator><author>doing5552</author><pubDate>Thu, 08 Jan 2009 13:40:00 GMT</pubDate><guid>http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html</guid><wfw:comment>http://www.cppblog.com/doing5552/comments/71532.html</wfw:comment><comments>http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/doing5552/comments/commentRss/71532.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/doing5552/services/trackbacks/71532.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 说起编程作图，大概还有很多人想起TC的#include &lt;graphics.h&gt;吧？但是各位是否想过，那些画面绚丽的PC游戏是如何编写出来的？就靠TC那可怜的640*480分辨率、16色来做吗？显然是不行的。本帖的目的是让大家放弃TC的老旧图形接口，让大家接触一些新事物。OpenGL作为当前主流的图形API之一，它在一些场合具有比DirectX更优越的特性。1、与C语言...&nbsp;&nbsp;<a href='http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html'>阅读全文</a><img src ="http://www.cppblog.com/doing5552/aggbug/71532.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/doing5552/" target="_blank">doing5552</a> 2009-01-08 21:40 <a href="http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>