﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-Daly的游戏人生-最新评论</title><link>http://www.cppblog.com/daly88/CommentsRSS.aspx</link><description /><language>zh-cn</language><pubDate>Mon, 06 May 2013 05:05:07 GMT</pubDate><lastBuildDate>Mon, 06 May 2013 05:05:07 GMT</lastBuildDate><generator>cnblogs</generator><item><title>re: 网游服务器多进程架构的思考</title><link>http://www.cppblog.com/daly88/archive/2012/12/08/186363.html#196110</link><dc:creator>kasicass</dc:creator><author>kasicass</author><pubDate>Sat, 08 Dec 2012 01:30:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/12/08/186363.html#196110</guid><description><![CDATA[所以实践中，多是按场景、战斗等相对独立的模块来拆分进程。<br>不过BigWorld是奇葩，通过配置文件(xml)，决定了“同步给谁？”的问题。用起来很方便。不过带来的是“一切属性访问都可能是异步”，需要写代码的人注意（负担）。<img src ="http://www.cppblog.com/daly88/aggbug/196110.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">kasicass</a> 2012-12-08 09:30 <a href="http://www.cppblog.com/daly88/archive/2012/12/08/186363.html#196110#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 基于binlog的游戏数据储存引擎</title><link>http://www.cppblog.com/daly88/archive/2012/12/07/181023.html#196078</link><dc:creator>Daly</dc:creator><author>Daly</author><pubDate>Fri, 07 Dec 2012 08:41:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/12/07/181023.html#196078</guid><description><![CDATA[@ZealotYin<br>嗯，是这个意思。另外两次snapshot保存之间如果crash会丢数据，binlog可以保证恢复。<img src ="http://www.cppblog.com/daly88/aggbug/196078.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">Daly</a> 2012-12-07 16:41 <a href="http://www.cppblog.com/daly88/archive/2012/12/07/181023.html#196078#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 服务器程序常见bug总结</title><link>http://www.cppblog.com/daly88/archive/2012/12/07/195826.html#196073</link><dc:creator>Daly</dc:creator><author>Daly</author><pubDate>Fri, 07 Dec 2012 04:31:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/12/07/195826.html#196073</guid><description><![CDATA[@谭军<br>一般用epoll等event驱动的典型写法是，listen的fd有读事件，那么在回调函数里就会accept一个新socket, 如果是 while(true) { accept() }不断接受新连接, 就有可能被攻击。假如管理socket的容器没有加上限，就会爆满。<img src ="http://www.cppblog.com/daly88/aggbug/196073.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">Daly</a> 2012-12-07 12:31 <a href="http://www.cppblog.com/daly88/archive/2012/12/07/195826.html#196073#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 服务器程序常见bug总结</title><link>http://www.cppblog.com/daly88/archive/2012/12/04/195826.html#195975</link><dc:creator>谭军</dc:creator><author>谭军</author><pubDate>Tue, 04 Dec 2012 08:39:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/12/04/195826.html#195975</guid><description><![CDATA[listen的accept没有规定单次读事件的accept，用了while(true), 导致爆机,<br>这个是什么意思啊？<img src ="http://www.cppblog.com/daly88/aggbug/195975.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">谭军</a> 2012-12-04 16:39 <a href="http://www.cppblog.com/daly88/archive/2012/12/04/195826.html#195975#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 服务器程序常见bug总结</title><link>http://www.cppblog.com/daly88/archive/2012/12/01/195826.html#195876</link><dc:creator>Jcilz</dc:creator><author>Jcilz</author><pubDate>Sat, 01 Dec 2012 15:11:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/12/01/195826.html#195876</guid><description><![CDATA[有共鸣，总结得很实际，顶。<img src ="http://www.cppblog.com/daly88/aggbug/195876.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">Jcilz</a> 2012-12-01 23:11 <a href="http://www.cppblog.com/daly88/archive/2012/12/01/195826.html#195876#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 基于binlog的游戏数据储存引擎</title><link>http://www.cppblog.com/daly88/archive/2012/08/25/181023.html#188274</link><dc:creator>ZealotYin</dc:creator><author>ZealotYin</author><pubDate>Sat, 25 Aug 2012 14:03:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/08/25/181023.html#188274</guid><description><![CDATA[我可不可以这样理解，你们游戏行业的数据基本都是全基于内存和DB的，你们需要定时给用户设置一个存档点（将某个时间的用户数据存盘）,传统的操作是只使用snapshot来实现，而你们是使用定期（较长时间）snapshot加binlog的方式.这样可以减少做snapshot的次数，提高性能.对吗？<br>抱歉，我是非游戏行业的，所以您的应用场景有点看不懂,但是我专注于存储.所以以后有机会可以多交流一下。我新浪微博ID：殷伟雄<img src ="http://www.cppblog.com/daly88/aggbug/188274.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">ZealotYin</a> 2012-08-25 22:03 <a href="http://www.cppblog.com/daly88/archive/2012/08/25/181023.html#188274#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 网络游戏不同类型的技术分类</title><link>http://www.cppblog.com/daly88/archive/2012/07/23/183838.html#184714</link><dc:creator>smartlean</dc:creator><author>smartlean</author><pubDate>Mon, 23 Jul 2012 04:46:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/07/23/183838.html#184714</guid><description><![CDATA[逻辑服务器确实是这些技术点。关于“数据规模大，AOI范围大，实时交互”，有兴趣可以交流下~~<img src ="http://www.cppblog.com/daly88/aggbug/184714.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">smartlean</a> 2012-07-23 12:46 <a href="http://www.cppblog.com/daly88/archive/2012/07/23/183838.html#184714#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 基于binlog的游戏数据储存引擎</title><link>http://www.cppblog.com/daly88/archive/2012/07/17/181023.html#183955</link><dc:creator>liutp</dc:creator><author>liutp</author><pubDate>Tue, 17 Jul 2012 14:12:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/07/17/181023.html#183955</guid><description><![CDATA[做个存储服务进程  应该就可以<img src ="http://www.cppblog.com/daly88/aggbug/183955.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">liutp</a> 2012-07-17 22:12 <a href="http://www.cppblog.com/daly88/archive/2012/07/17/181023.html#183955#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 网络游戏不同类型的技术分类</title><link>http://www.cppblog.com/daly88/archive/2012/07/17/183838.html#183865</link><dc:creator>战魂小筑</dc:creator><author>战魂小筑</author><pubDate>Tue, 17 Jul 2012 04:09:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/07/17/183838.html#183865</guid><description><![CDATA[不错, 顶起<img src ="http://www.cppblog.com/daly88/aggbug/183865.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">战魂小筑</a> 2012-07-17 12:09 <a href="http://www.cppblog.com/daly88/archive/2012/07/17/183838.html#183865#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>re: 网络游戏不同类型的技术分类</title><link>http://www.cppblog.com/daly88/archive/2012/07/17/183838.html#183853</link><dc:creator>唐诗</dc:creator><author>唐诗</author><pubDate>Tue, 17 Jul 2012 02:55:00 GMT</pubDate><guid>http://www.cppblog.com/daly88/archive/2012/07/17/183838.html#183853</guid><description><![CDATA[我猜你是网易的，呵呵！<img src ="http://www.cppblog.com/daly88/aggbug/183853.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/daly88/" target="_blank">唐诗</a> 2012-07-17 10:55 <a href="http://www.cppblog.com/daly88/archive/2012/07/17/183838.html#183853#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>