﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-D3D-随笔分类-D3D</title><link>http://www.cppblog.com/d3d/category/8934.html</link><description>不知何年何月得常所愿, 得,得,得,得常所愿</description><language>zh-cn</language><lastBuildDate>Wed, 27 May 2009 09:10:14 GMT</lastBuildDate><pubDate>Wed, 27 May 2009 09:10:14 GMT</pubDate><ttl>60</ttl><item><title>ogre贴花(ManualObject)</title><link>http://www.cppblog.com/d3d/archive/2009/05/20/83499.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Wed, 20 May 2009 09:56:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2009/05/20/83499.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/83499.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2009/05/20/83499.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/83499.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/83499.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: ogre贴花ManualObject实现&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2009/05/20/83499.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/83499.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2009-05-20 17:56 <a href="http://www.cppblog.com/d3d/archive/2009/05/20/83499.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>d3d中光照.材质.和纹理如何确定表面颜色</title><link>http://www.cppblog.com/d3d/archive/2009/01/20/72380.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Tue, 20 Jan 2009 08:20:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2009/01/20/72380.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/72380.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2009/01/20/72380.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/72380.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/72380.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: d3d中光照.材质.和纹理如何确定表面颜色&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2009/01/20/72380.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/72380.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2009-01-20 16:20 <a href="http://www.cppblog.com/d3d/archive/2009/01/20/72380.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>D3D中多流</title><link>http://www.cppblog.com/d3d/archive/2008/12/25/70330.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Thu, 25 Dec 2008 07:16:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2008/12/25/70330.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/70330.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2008/12/25/70330.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/70330.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/70330.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: DirectX9.0 &nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2008/12/25/70330.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/70330.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2008-12-25 15:16 <a href="http://www.cppblog.com/d3d/archive/2008/12/25/70330.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>FreeType2字体转换到D3D纹理</title><link>http://www.cppblog.com/d3d/archive/2008/12/14/69397.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Sun, 14 Dec 2008 06:31:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2008/12/14/69397.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/69397.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2008/12/14/69397.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/69397.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/69397.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 游戏GUI(字体转换到纹理)&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2008/12/14/69397.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/69397.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2008-12-14 14:31 <a href="http://www.cppblog.com/d3d/archive/2008/12/14/69397.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>D3DXCreateTexture</title><link>http://www.cppblog.com/d3d/archive/2008/12/12/69251.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Fri, 12 Dec 2008 03:08:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2008/12/12/69251.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/69251.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2008/12/12/69251.html#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/69251.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/69251.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: D3DXCreateTexture创建一空纹理&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2008/12/12/69251.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/69251.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2008-12-12 11:08 <a href="http://www.cppblog.com/d3d/archive/2008/12/12/69251.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>OgreOcean</title><link>http://www.cppblog.com/d3d/archive/2008/12/06/68726.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Sat, 06 Dec 2008 09:19:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2008/12/06/68726.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/68726.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2008/12/06/68726.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/68726.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/68726.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Ocean Reflection&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2008/12/06/68726.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/68726.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2008-12-06 17:19 <a href="http://www.cppblog.com/d3d/archive/2008/12/06/68726.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>终于把魔兽世界的私服编译搭建起来了</title><link>http://www.cppblog.com/d3d/archive/2008/11/04/65944.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Tue, 04 Nov 2008 08:54:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2008/11/04/65944.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/65944.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2008/11/04/65944.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/65944.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/65944.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 魔兽世界私服&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2008/11/04/65944.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/65944.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2008-11-04 16:54 <a href="http://www.cppblog.com/d3d/archive/2008/11/04/65944.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>地形编辑器</title><link>http://www.cppblog.com/d3d/archive/2008/07/10/55809.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Thu, 10 Jul 2008 08:15:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2008/07/10/55809.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/55809.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2008/07/10/55809.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/55809.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/55809.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 地形编辑器&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2008/07/10/55809.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/55809.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2008-07-10 16:15 <a href="http://www.cppblog.com/d3d/archive/2008/07/10/55809.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>怎样在CEGUI中显示中文</title><link>http://www.cppblog.com/d3d/archive/2007/10/05/33558.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Fri, 05 Oct 2007 14:54:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2007/10/05/33558.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/33558.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2007/10/05/33558.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/33558.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/33558.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 游戏界面开发&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2007/10/05/33558.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/33558.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2007-10-05 22:54 <a href="http://www.cppblog.com/d3d/archive/2007/10/05/33558.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>剔除简介</title><link>http://www.cppblog.com/d3d/archive/2007/09/29/33190.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Sat, 29 Sep 2007 06:02:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2007/09/29/33190.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/33190.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2007/09/29/33190.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/33190.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/33190.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 游戏场景剔除简介&nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2007/09/29/33190.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/33190.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2007-09-29 14:02 <a href="http://www.cppblog.com/d3d/archive/2007/09/29/33190.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>固定渲染管线与可编程渲染管线的区别</title><link>http://www.cppblog.com/d3d/archive/2007/09/29/33189.html</link><dc:creator>王博炜</dc:creator><author>王博炜</author><pubDate>Sat, 29 Sep 2007 06:00:00 GMT</pubDate><guid>http://www.cppblog.com/d3d/archive/2007/09/29/33189.html</guid><wfw:comment>http://www.cppblog.com/d3d/comments/33189.html</wfw:comment><comments>http://www.cppblog.com/d3d/archive/2007/09/29/33189.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/d3d/comments/commentRss/33189.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/d3d/services/trackbacks/33189.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: &nbsp;&nbsp;<a href='http://www.cppblog.com/d3d/archive/2007/09/29/33189.html'>阅读全文</a><img src ="http://www.cppblog.com/d3d/aggbug/33189.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/d3d/" target="_blank">王博炜</a> 2007-09-29 14:00 <a href="http://www.cppblog.com/d3d/archive/2007/09/29/33189.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>