﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-天空留不下飞鸟的痕迹，但我已飞过收藏夹-opengl场景渲染</title><link>http://www.cppblog.com/birdofwonder/favorite/10562.html</link><description /><language>zh-cn</language><lastBuildDate>Thu, 09 Apr 2026 01:13:52 GMT</lastBuildDate><pubDate>Thu, 09 Apr 2026 01:13:52 GMT</pubDate><ttl>60</ttl><item><title>游戏引擎基础（二）（3D环境的光照和纹理）</title><link>http://www.cppblog.com/mzty/archive/2007/12/04/37768.html</link><dc:creator>BirdOfWonder</dc:creator><author>BirdOfWonder</author><pubDate>Wed, 01 Dec 2010 08:27:30 GMT</pubDate><guid>http://www.cppblog.com/mzty/archive/2007/12/04/37768.html</guid><description><![CDATA[<a href='http://www.cppblog.com/mzty/archive/2007/12/04/37768.html'>http://www.cppblog.com/mzty/archive/2007/12/04/37768.html</a>]]></description></item></channel></rss>