﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-一杆笔一张纸-随笔分类-DirectX学习</title><link>http://www.cppblog.com/applex1122/category/10274.html</link><description /><language>zh-cn</language><lastBuildDate>Fri, 17 Apr 2009 15:14:11 GMT</lastBuildDate><pubDate>Fri, 17 Apr 2009 15:14:11 GMT</pubDate><ttl>60</ttl><item><title>D3DXCreateText 函数</title><link>http://www.cppblog.com/applex1122/archive/2009/04/17/80291.html</link><dc:creator>天道酬勤</dc:creator><author>天道酬勤</author><pubDate>Fri, 17 Apr 2009 12:29:00 GMT</pubDate><guid>http://www.cppblog.com/applex1122/archive/2009/04/17/80291.html</guid><wfw:comment>http://www.cppblog.com/applex1122/comments/80291.html</wfw:comment><comments>http://www.cppblog.com/applex1122/archive/2009/04/17/80291.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/applex1122/comments/commentRss/80291.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/applex1122/services/trackbacks/80291.html</trackback:ping><description><![CDATA[<pre class=syntax>函数原型<br>HRESULT D3DXCreateText(
LPDIRECT3DDEVICE9 <em>pDevice</em>,&nbsp;&nbsp;//
HDC <em>hDC</em>,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// 设备环境句柄
LPCTSTR <em>pText</em>,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// 文本内容
FLOAT <em>Deviation</em>,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// 定义了字体轮廓的圆滑程度，取值越小,字体越圆滑
FLOAT <em>Extrusion</em>,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// 文本在Z轴方向上的厚度
LPD3DXMESH * <em>ppMesh</em>,
LPD3DXBUFFER * <em>ppAdjacency</em>,
LPGLYPHMETRICSFLOAT <em>pGlyphMetrics</em>
);</pre>
<pre class=syntax>注:</pre>
<pre class=syntax>1.该函数生成文本的Mesh,mesh大小是固定的,hdc中字体的尺寸不会影响mesh的大小.</pre>
<pre class=syntax>2.文本Mesh只有一个子集,而且不包括质材和纹理.</pre>
<pre class=syntax>3.该函数不支持汉字的显示.</pre>
<pre class=syntax>&nbsp;</pre>
<img src ="http://www.cppblog.com/applex1122/aggbug/80291.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/applex1122/" target="_blank">天道酬勤</a> 2009-04-17 20:29 <a href="http://www.cppblog.com/applex1122/archive/2009/04/17/80291.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>