﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-小不点,努力学习中......-随笔分类-DirectX</title><link>http://www.cppblog.com/amyvmiwei/category/6034.html</link><description>        战胜自己就是战胜一切!
</description><language>zh-cn</language><lastBuildDate>Wed, 17 Dec 2008 18:21:16 GMT</lastBuildDate><pubDate>Wed, 17 Dec 2008 18:21:16 GMT</pubDate><ttl>60</ttl><item><title>游戏技能冷却时间的图标绘制</title><link>http://www.cppblog.com/amyvmiwei/archive/2008/12/17/69694.html</link><dc:creator>小不点</dc:creator><author>小不点</author><pubDate>Wed, 17 Dec 2008 14:51:00 GMT</pubDate><guid>http://www.cppblog.com/amyvmiwei/archive/2008/12/17/69694.html</guid><wfw:comment>http://www.cppblog.com/amyvmiwei/comments/69694.html</wfw:comment><comments>http://www.cppblog.com/amyvmiwei/archive/2008/12/17/69694.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/amyvmiwei/comments/commentRss/69694.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/amyvmiwei/services/trackbacks/69694.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 只是马马虎虎的 实现了个简陋的，完成基本思想，剩下的就没做了。以后在补上，希望有好的方法的留下脚印。#include&nbsp;&lt;Windows.h&gt;#include&nbsp;&lt;d3d9.h&gt;#include&nbsp;&lt;d3dx9.h&gt;#pragma&nbsp;comment(lib,&nbsp;"d3d9.lib")#pragma&nbsp;comme...&nbsp;&nbsp;<a href='http://www.cppblog.com/amyvmiwei/archive/2008/12/17/69694.html'>阅读全文</a><img src ="http://www.cppblog.com/amyvmiwei/aggbug/69694.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/amyvmiwei/" target="_blank">小不点</a> 2008-12-17 22:51 <a href="http://www.cppblog.com/amyvmiwei/archive/2008/12/17/69694.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>为什么在MFC中的单文档下用D3D画图坐标不对盘！</title><link>http://www.cppblog.com/amyvmiwei/archive/2008/09/16/61989.html</link><dc:creator>小不点</dc:creator><author>小不点</author><pubDate>Tue, 16 Sep 2008 08:49:00 GMT</pubDate><guid>http://www.cppblog.com/amyvmiwei/archive/2008/09/16/61989.html</guid><wfw:comment>http://www.cppblog.com/amyvmiwei/comments/61989.html</wfw:comment><comments>http://www.cppblog.com/amyvmiwei/archive/2008/09/16/61989.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.cppblog.com/amyvmiwei/comments/commentRss/61989.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/amyvmiwei/services/trackbacks/61989.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 最近想在MFC中运用D3D，直接来了就用的单文档，结果调试半天还是坐标不对~鼠标的位置就是y比画的图形要大，而且是越往右下角拉 y 距离相差就越大！！！但是同样的我用多文档，还有对话框都没有这种问题，请高手赐教@谢谢@&nbsp;为什么多文档，Dialog都没这问题呢？CODE://&nbsp;TestDSIView.cpp&nbsp;:&nbsp;CTestDSIView&nbs...&nbsp;&nbsp;<a href='http://www.cppblog.com/amyvmiwei/archive/2008/09/16/61989.html'>阅读全文</a><img src ="http://www.cppblog.com/amyvmiwei/aggbug/61989.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/amyvmiwei/" target="_blank">小不点</a> 2008-09-16 16:49 <a href="http://www.cppblog.com/amyvmiwei/archive/2008/09/16/61989.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>