﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>C++博客-Cass/*蓝草莓日记-文章分类-数据结构</title><link>http://www.cppblog.com/Cass/category/16519.html</link><description>是以至此，就不必难过了。




</description><language>zh-cn</language><lastBuildDate>Sun, 21 Aug 2011 09:36:49 GMT</lastBuildDate><pubDate>Sun, 21 Aug 2011 09:36:49 GMT</pubDate><ttl>60</ttl><item><title>#define？const？还是enum？(转载)</title><link>http://www.cppblog.com/Cass/articles/153874.html</link><dc:creator>Yu</dc:creator><author>Yu</author><pubDate>Fri, 19 Aug 2011 09:48:00 GMT</pubDate><guid>http://www.cppblog.com/Cass/articles/153874.html</guid><wfw:comment>http://www.cppblog.com/Cass/comments/153874.html</wfw:comment><comments>http://www.cppblog.com/Cass/articles/153874.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.cppblog.com/Cass/comments/commentRss/153874.html</wfw:commentRss><trackback:ping>http://www.cppblog.com/Cass/services/trackbacks/153874.html</trackback:ping><description><![CDATA[<div id="app-share-content">转载自：http://blog.csdn.net/norains/archive/2009/07/21/4366530.aspx<br />
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<p>&nbsp;&nbsp;&nbsp; #define，const，enum：这三者有何关联？一个是宏定义，一个是静态修饰符，最后一个还是枚举类型。是不是有点像养麦皮打浆糊&#8212;&#8212;粘不到一 起？如果我们将范围缩小再缩小，让三者都只局限于&#8220;固定值&#8221;，那么千丝万缕的关系就了然于纸上&#8212;&#8212;至少，有共同点了。<br /><br />在解释什么是&#8220;固定值&#8221;之前，我们先来了解何为&#8220;奇数&#8221;。太多的原则都有告诫，少用&#8220;奇数&#8221;，因为这将导致代码不可维护。听起来似乎如算命的释语般玄之又玄，不可捉摸，但其间的语义却是如此简单。下面这两个代码段，正好说明&#8220;奇数&#8221;之糟糕：</p>
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<ol class="dp-cpp"><li class="alt"><span>代码段1:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span class="keyword">switch</span><span>(mode)&nbsp;&nbsp;</span></li><li class="alt"><span>{&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;1:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;2:&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;3:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span>代码段2：&nbsp;&nbsp;</span></li><li><span class="keyword">switch</span><span>(mode)&nbsp;&nbsp;</span></li><li class="alt"><span>{&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;SLEEP:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;POWER_OFF:&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;POWER_ON:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;</span> </li></ol></div>代码段1: switch(mode) { case 1: //TO Do someting. break; case 2: //TO Do someting. break; case 3: //TO Do someting. break; } 代码段2： switch(mode) { case SLEEP: //TO Do someting. break; case POWER_OFF: //TO Do someting. break; case POWER_ON: //TO Do someting. break; } 
<p>&nbsp;&nbsp;&nbsp; 显而易见，代码段2的可读性比代码段1要高多了。在这两个实例里，像&#8220;1&#8221;，&#8220;2&#8221;，&#8220;3&#8221;这种就叫奇数，而 &#8220;SLEEP&#8221;，&#8220;POWER_OFF&#8221;，&#8220;POWER_ON&#8221;就是固定值。固定值的定义在C++中有三种方式，分别就是本文要讨论 的#define，const和enum。<br /><br />大名鼎鼎的《Effect C++》的作者Scott Meyers就曾建议过，凡是用const能代替#define的地方，都应该用const。这句话不无道理，也从另一方面来说，#define和const事实上很多地方都能互用。<br /><br />比如</p>
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<ol class="dp-cpp"><li class="alt"><span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;DEFAULT_VOLUME&nbsp;=&nbsp;0xFFFF;&nbsp;&nbsp;</span></li><li><span class="comment">//#define&nbsp;DEFAULT_VOLUME&nbsp;&nbsp;&nbsp;&nbsp;0xFFFF</span><span>&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li><span>...&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li><span>m_dwVolume&nbsp;=&nbsp;DEFAULT_VOLUME;&nbsp;&nbsp;</span> </li></ol></div>const DWORD DEFAULT_VOLUME = 0xFFFF; //#define DEFAULT_VOLUME 0xFFFF ... m_dwVolume = DEFAULT_VOLUME; 
<p>&nbsp;&nbsp;&nbsp; 无论你是用const还是#define来定义DEFAULT_VOLUME，对于m_dwVolume = DEFAULT_VOLUME这语句而言都没有本质性的变化。那么，是不是意味着，是用#define还是用const，完全取决于当时的心情了？答案自 然是否定的，否则本文就成了抒情散文了。<br /><br />#define有个致命的缺陷，不受作用域限制。凡是在#define之后的代码，都可以直接使用#define定义的数值。<br /><br />我们经常会写这么一个函数，用以获取某个设备的DWORD值。但这个函数不是返回BOOL类型来表示成败，而是采用另外一种方式：当读取成功时，返回的是 具体和设备有关的数值；当失败时，返回的是默认数值。听起来这函数功能有点奇怪，也怀疑在什么情况下才会采用如此设计，但可惜本文主题不是讨论该函数能干 什么，或应该出现于什么地点，我们只要知道有这么一种函数即可。<br /><br />我们姑且假设这函数原型如下：</p>
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<ol class="dp-cpp"><li class="alt"><span class="datatypes">DWORD</span><span>&nbsp;GetDevDW(</span><span class="datatypes">HANDLE</span><span>&nbsp;hDev,</span><span class="datatypes">DWORD</span><span>&nbsp;dwError);&nbsp;&nbsp;</span> </li></ol></div>DWORD GetDevDW(HANDLE hDev,DWORD dwError); 
<p>&nbsp;&nbsp;&nbsp; 调用也很简单：</p>
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<ol class="dp-cpp"><li class="alt"><span class="datatypes">DWORD</span><span>&nbsp;dwVal&nbsp;=&nbsp;GetDevDW(hDev,ERROR_VALUE);&nbsp;&nbsp;</span> </li></ol></div>DWORD dwVal = GetDevDW(hDev,ERROR_VALUE); 
<p><br />在这个例子中，如果dwVal的数值等于ERROR_VALUE，那么意味着调用GetDevDW失败；不等于ERROR_VALUE才意味着调用成功。<br /><br />现在我们有两个函数，分别用来获取两个设备的信息。在接下来的例子中，我们采用#define来定义固定值：</p>
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<ol class="dp-cpp"><li class="alt"><span class="keyword">void</span><span>&nbsp;GetDev1Info()&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;....&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">&nbsp;&nbsp;&nbsp;&nbsp;#define&nbsp;ERROR_VALUE&nbsp;0</span><span>&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;GetDevDW(NULL,ERROR_VALUE);&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="keyword">void</span><span>&nbsp;GetDev2Info()&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;....&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">&nbsp;&nbsp;&nbsp;&nbsp;#define&nbsp;ERROR_VALUE&nbsp;2</span><span>&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;GetDevDW(NULL,ERROR_VALUE);&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span> </li></ol></div>void GetDev1Info() { .... #define ERROR_VALUE 0 GetDevDW(NULL,ERROR_VALUE); ... } void GetDev2Info() { .... #define ERROR_VALUE 2 GetDevDW(NULL,ERROR_VALUE); ... } 
<p>&nbsp;&nbsp;&nbsp; 看起来一切似乎都挺好，难道不是嘛？只可惜，编译会有警告出现：'ERROR_VALUE' : macro redefinition。<br /><br />问题的根源只在于#define的数值没有作用域的概念。更为糟糕的是，在GetDev2Info函数中使用的ERROR_VALUE并不是我们所期望的2，而是在GetDev1Info中定义的0。噢，我的天，再也没有比这更糟糕的事了。<br /><br />为了彻底解决这个警告，我们可以在GetDev2Info函数做一些额外的工作：</p>
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<ol class="dp-cpp"><li class="alt"><span class="keyword">void</span><span>&nbsp;GetDev2Info()&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;....&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">&nbsp;&nbsp;#ifdef&nbsp;ERROR_VALUE</span><span>&nbsp;&nbsp;</span></li><li><span class="preprocessor">&nbsp;&nbsp;&nbsp;&nbsp;#undef&nbsp;ERROR_VALUE</span><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">&nbsp;&nbsp;#endif</span><span>&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">&nbsp;&nbsp;&nbsp;&nbsp;#define&nbsp;ERROR_VALUE&nbsp;2</span><span>&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;GetDevDW(NULL,ERROR_VALUE);&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span> </li></ol></div>void GetDev2Info() { .... #ifdef ERROR_VALUE #undef ERROR_VALUE #endif #define ERROR_VALUE 2 GetDevDW(NULL,ERROR_VALUE); ... } 
<p>&nbsp;&nbsp;&nbsp; 问题解决了，警告没有了，但代码却丑陋了。<br /><br />还有另一种方式，更改固定值的名称:</p>
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<ol class="dp-cpp"><li class="alt"><span class="keyword">void</span><span>&nbsp;GetDev1Info()&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;....&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">&nbsp;&nbsp;&nbsp;&nbsp;#define&nbsp;DEV1_ERROR_VALUE&nbsp;0</span><span>&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;GetDevDW(NULL,DEV1_ERROR_VALUE);&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="keyword">void</span><span>&nbsp;GetDev2Info()&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;....&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">&nbsp;&nbsp;&nbsp;&nbsp;#define&nbsp;DEV2_ERROR_VALUE&nbsp;2</span><span>&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;GetDevDW(NULL,DEV2_ERROR_VALUE);&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span> </li></ol></div>void GetDev1Info() { .... #define DEV1_ERROR_VALUE 0 GetDevDW(NULL,DEV1_ERROR_VALUE); ... } void GetDev2Info() { .... #define DEV2_ERROR_VALUE 2 GetDevDW(NULL,DEV2_ERROR_VALUE); ... } 
<p>&nbsp;&nbsp;&nbsp; 同样，问题解决了，警告没有了，并且，代码也不算丑陋。遗留的唯一问题是，如果类似函数很多的话，我们需要绞尽脑汁去给每个错误固定值选择一个唯一的名字。呃，这对于我们这些懒人而言，这并不算一个好差事。既然如此，为什么不用const呢？</p>
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<ol class="dp-cpp"><li class="alt"><span class="keyword">void</span><span>&nbsp;GetDev1Info()&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;ERROR_VALUE&nbsp;=&nbsp;0;&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;GetDevDW(NULL,ERROR_VALUE);&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;....&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="keyword">void</span><span>&nbsp;GetDev2Info()&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;ERROR_VALUE&nbsp;=&nbsp;2;&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;GetDevDW(NULL,ERROR_VALUE);&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span> </li></ol></div>void GetDev1Info() { ... const DWORD ERROR_VALUE = 0; GetDevDW(NULL,ERROR_VALUE); .... } void GetDev2Info() { ... const DWORD ERROR_VALUE = 2; GetDevDW(NULL,ERROR_VALUE); ... } 
<p>&nbsp;&nbsp;&nbsp; 没错，仅此而已。因为const DWORD声明的是一个局部变量，受限于作用域的局限，所以我们在GetDev1Info和GetDev2Info都能使用相同的固定值名称。<br /><br />这个例子也许还不足以说服你用const替代#define，那么接下来的例子你应该会扭转这一观念&#8212;&#8212;或许这例子你已经碰到过。<br /><br />我们有两个class，分别用来控制汽车的重音和功放。这两个类都需要在头文件中定义MAX_VOLUME以供使用者调用，但很不幸的是，重音和功放的MAX_VOLUME值是不同的。<br /><br />如果用#define，在头文件中我们可能这么写：</p>
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<ol class="dp-cpp"><li class="alt"><span class="comment">///////////////////////////////////</span><span>&nbsp;&nbsp;</span></li><li><span class="comment">//Bass.h</span><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">#define&nbsp;MAX_VOLUME&nbsp;15</span><span>&nbsp;&nbsp;</span> </li></ol></div>/////////////////////////////////// //Bass.h #define MAX_VOLUME 15 
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<ol class="dp-cpp"><li class="alt"><span class="comment">///////////////////////////////////</span><span>&nbsp;&nbsp;</span></li><li><span class="comment">//Amplifier.h</span><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="preprocessor">#define&nbsp;MAX_VOLUME&nbsp;30</span><span>&nbsp;&nbsp;</span> </li></ol></div>/////////////////////////////////// //Amplifier.h #define MAX_VOLUME 30 
<p>&nbsp;&nbsp;&nbsp; 当两个头文件没有同时使用时，一切都很顺利，不是嘛？<br /><br />但如果我需要同时控制着两个音量，那么我们就必须要同时include这两个文件，像这种调用大家应该不陌生吧：</p>
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<ol class="dp-cpp"><li class="alt"><span class="preprocessor">#include&nbsp;"Bass.h"</span><span>&nbsp;&nbsp;</span></li><li><span class="preprocessor">#include&nbsp;"Amplifier.h"</span><span>&nbsp;&nbsp;</span> </li></ol></div>#include "Bass.h" #include "Amplifier.h" 
<p>&nbsp;&nbsp;&nbsp; 那么问题就很显然：严重的警告或是无法通过编译。<br /><br />为了解决这个问题，我们还是只能请出const。只不过，如果还是简单地声明如下：</p>
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<ol class="dp-cpp"><li class="alt"><span class="comment">///////////////////////////////////</span><span>&nbsp;&nbsp;</span></li><li><span class="comment">//Bass.h</span><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;MAX_VOLUME&nbsp;=&nbsp;15;&nbsp;&nbsp;</span> </li></ol></div>/////////////////////////////////// //Bass.h const DWORD MAX_VOLUME = 15; 
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<ol class="dp-cpp"><li class="alt"><span class="comment">///////////////////////////////////</span><span>&nbsp;&nbsp;</span></li><li><span class="comment">//Amplifier.h</span><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;MAX_VOLUME&nbsp;=&nbsp;30;&nbsp;&nbsp;</span> </li></ol></div>/////////////////////////////////// //Amplifier.h const DWORD MAX_VOLUME = 30; 
<p>&nbsp;&nbsp;&nbsp; 那么该出现的问题还是和用#define一样，没有任何本质上的改变。这时候，我们只能请出namespace了。</p>
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<ol class="dp-cpp"><li class="alt"><span class="comment">///////////////////////////////////</span><span>&nbsp;&nbsp;</span></li><li><span class="comment">//Bass.h</span><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="keyword">namespace</span><span>&nbsp;Bass&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;<span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;MAX_VOLUME&nbsp;=&nbsp;15;&nbsp;&nbsp;</span></span></li><li><span>}; <br /></span></li></ol></div>
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<ol class="dp-cpp"><li class="alt"><span class="comment">///////////////////////////////////</span><span>&nbsp;&nbsp;</span></li><li><span class="comment">//Amplifier.h</span><span>&nbsp;&nbsp;</span></li><li class="alt"><span class="keyword">namespace</span><span>&nbsp;Amplifier&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;<span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;MAX_VOLUME&nbsp;=&nbsp;30;&nbsp;&nbsp;</span></span></li><li><span>}&nbsp;&nbsp;</span> </li></ol></div>/////////////////////////////////// //Amplifier.h namespace Amplifier { const DWORD MAX_VOLUME = 30; } 
<p>&nbsp;&nbsp;&nbsp; 在没有使用using来省略命名空间的情况下，我们可以这么折腾代码：</p>
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<ol class="dp-cpp"><li class="alt"><span class="datatypes">DWORD</span><span>&nbsp;dwBass&nbsp;=&nbsp;Bass::MAX_VOLUME;&nbsp;&nbsp;</span></li><li><span class="datatypes">DWORD</span><span>&nbsp;dwAmplifier&nbsp;=&nbsp;Amplifier::MAX_VOLUME;&nbsp;&nbsp;</span> </li></ol></div>DWORD dwBass = Bass::MAX_VOLUME; DWORD dwAmplifier = Amplifier::MAX_VOLUME; 
<p>&nbsp;&nbsp;&nbsp; 在这个例子中，命名空间起到标志作用，标明当前的MAX_VOLUME属于哪种范畴，也算意外的收获。<br /><br />看到这里，也许有人会问，如果是namespace + #define方式可以么？很遗憾，答案是不行。正如前面所说，#define不受限于作用域，所以简简单单的namespace无法套住#define这只猛兽。<br /><br />至此，我们可以这么下定论，在不涉及到条件编译，并且只是使用固定值的前提下，我们都应该用const来替代#define。<br /><br />基于这个原则，以下的讨论我们就抛开#define，只用const。<br /><br />我们再回过头来看看文章最初的例子，将其封装为一个函数</p>
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<ol class="dp-cpp"><li class="alt"><span class="datatypes">BOOL</span><span>&nbsp;SwitchMode(</span><span class="datatypes">DWORD</span><span>&nbsp;mode)&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;...&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;<span class="keyword">switch</span><span>(mode)&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;SLEEP:&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;POWER_OFF:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">case</span><span>&nbsp;POWER_ON:&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//TO&nbsp;Do&nbsp;someting.</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">break</span><span>;&nbsp;&nbsp;</span></span></li><li><span>&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span> </li></ol></div>BOOL SwitchMode(DWORD mode) { ... switch(mode) { case SLEEP: //TO Do someting. break; case POWER_OFF: //TO Do someting. break; case POWER_ON: //TO Do someting. break; } ... } 
<p>&nbsp;&nbsp;&nbsp; 在代码的他处定义了如下固定值：</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;SLEEP&nbsp;=&nbsp;0x00;&nbsp;&nbsp;</span></li><li><span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;POWER_OFF&nbsp;=&nbsp;0x02;&nbsp;&nbsp;</span></li><li class="alt"><span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;POWER_ON&nbsp;=&nbsp;0x03;&nbsp;&nbsp;</span> </li></ol></div>const DWORD SLEEP = 0x00; const DWORD POWER_OFF = 0x02; const DWORD POWER_ON = 0x03; 
<p>&nbsp;&nbsp;&nbsp; 调用的时候：</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span>SwitchMode(SLEEP);&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span>...&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span>SwitchMode(POWER_OFF);&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span>...&nbsp;&nbsp;</span> </li></ol></div>SwitchMode(SLEEP); ... SwitchMode(POWER_OFF); ... 
<p>&nbsp;&nbsp;&nbsp; 很好，很漂亮，难道不是么？<br /><br />但这样子无法保证使用者不是如此调用代码：</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span>SwitchMode(0x100);&nbsp;&nbsp;</span> </li></ol></div>SwitchMode(0x100); 
<p>&nbsp;&nbsp;&nbsp; 0x100不是我们想要的数值，在SwitchMode函数也不会对该数值有相应的处理，但偏偏这符合编译器的规范，它会让这代码没有任何警告没有任何错误顺利编译通过。<br /><br />也许还有人说，谁会那么傻，直接用0x100来赋值啊？这话确实没错，直接用0x100的概率确实太少了。<br /><br />但我们无法否认，会有这么一种可能：有另外一个函数，其中一个固定值为如下定义：</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span class="keyword">const</span><span>&nbsp;</span><span class="datatypes">DWORD</span><span>&nbsp;FILE_MODE&nbsp;=&nbsp;0x100;&nbsp;&nbsp;</span> </li></ol></div>const DWORD FILE_MODE = 0x100; 
<p>&nbsp;&nbsp;&nbsp; 而我们一时冲昏了头，又或许喝醉了酒，将该参数误用了：</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span>SwitchMode(FILE_MODE);&nbsp;&nbsp;</span> </li></ol></div>SwitchMode(FILE_MODE); 
<p>&nbsp;&nbsp;&nbsp; 对于编译器来说，无论是0x100还是FILE_MODE，都没有太多意义，所以这病态代码很容易通过编译器检测；而对于人而言，因为已经使用了固定值，也下意识以为这参数是符合的。两者，无论是编译器，还是我们，都被合理地蒙骗了。<br /><br />那么，我们有办法在编译的时候，如果该数值不是我们所想要的，编译器能给使用者提示警告甚至错误么？<br /><br />一切皆有可能！不过，这时候我们不能使用const，而必须换用enum。<br /><br />首先用enum定义固定值：</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span class="keyword">enum</span><span>&nbsp;Mode&nbsp;&nbsp;</span></li><li><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;SLEEP,&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;&nbsp;&nbsp;POWER_OFF,&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;POWER_ON,&nbsp;&nbsp;</span></li><li><span>};&nbsp;&nbsp;</span> </li></ol></div>enum Mode { SLEEP, POWER_OFF, POWER_ON, }; 
<p>&nbsp;&nbsp;&nbsp; 函数的声明如此更换：</p>
<div class="dp-highlighter">
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<ol class="dp-cpp"><li class="alt"><span class="datatypes">BOOL</span><span>&nbsp;SwitchMode(Mode&nbsp;mode)&nbsp;&nbsp;</span> </li></ol></div>BOOL SwitchMode(Mode mode) 
<p>&nbsp;&nbsp;&nbsp; 调用也是和之前无异：</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span>SwitchMode(SLEEP);&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span>...&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span>SwitchMode(POWER_OFF);&nbsp;&nbsp;</span></li><li><span>&nbsp;&nbsp;</span></li><li class="alt"><span>...&nbsp;&nbsp;</span> </li></ol></div>SwitchMode(SLEEP); ... SwitchMode(POWER_OFF); ... 
<p>&nbsp;&nbsp;&nbsp; 唯一的不同就是，如果你这样调用：</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span>SwitchMode(0x100);&nbsp;</span><span class="comment">//这时候无法编译通过</span><span>&nbsp;&nbsp;</span></li><li><span>SwitchMode(FILE_MODE);&nbsp;<span class="comment">//这时候无法编译通过</span><span>&nbsp;&nbsp;</span></span> </li></ol></div>SwitchMode(0x100); //这时候无法编译通过 SwitchMode(FILE_MODE); //这时候无法编译通过 
<p>&nbsp;&nbsp;&nbsp; 那么编译器就会毫不犹豫地发出抱怨：cannot convert parameter 1 from 'int' to 'Mode'。<br /><br />很好，编译器已经作为我们的第一道防火墙，将我们所不需要的毫无关联的数值通通排除在外。难道不是很美好吗？<br /><br />当然，如果你想强制让编译器通过异样的数值也不是不可能</p>
<div class="dp-highlighter">
<ol class="dp-cpp"><li class="alt"><span>SwitchMode(</span><span class="keyword">static_cast</span><span>&lt;Mode&gt;(0x100));&nbsp;&nbsp;&nbsp;</span> </li></ol></div>SwitchMode(static_cast&lt;Mode&gt;(0x100)); 
<p>&nbsp;&nbsp;&nbsp; 虽然0x100不处于Mode的范围之内，但依然还是通过了编译器的检测。对此，我们毫无办法。只是，像这种极端的异教徒的做法，有多少情况下会碰到呢？<br /><br /><br />最后的最后，我们略微总结一下：<br /><br />1.只是声明单一固定值，尽可能采用const。<br /><br />2.如果是一组固定值，并且互相有关联，则采用enum。<br /><br />3.不涉及条件编译，只是定义固定值的情形下，尽可能不使用#define。</p></div></div><img src ="http://www.cppblog.com/Cass/aggbug/153874.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.cppblog.com/Cass/" target="_blank">Yu</a> 2011-08-19 17:48 <a href="http://www.cppblog.com/Cass/articles/153874.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>